Wildgoosespeeder
Joined 7 February 2012
PNG Monster
Optimize PNGs! Does not work with APNGs because it considers the frames metadata and it strips that.
PNG Monstrous
- PNG Monstrous is an updated version of PNG Monster modified by me. Still not good for APNGs.
APNG Optimizer
- APNG Optimizer is good for images in Category:Animated png files. Use the GUI.
PidgiWiki
My Image Contributions
Special:ListFiles/Wildgoosespeeder - Special:NewFiles
Redo Pokémon Stadium Moves
-
Fly Stadium 1 good example
-
Twineedle Stadium 2 good example
-
Transform Stadium 1 good example
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Transform Stadium 2 good example
Screenshot Best Practices
Screenshot guide on Super Mario Wiki
| Game | Resolution | Example |
|---|---|---|
| GCN | ||
| Super Smash Bros. Melee | 640 × 480 | |
| Pokémon Box Ruby & Sapphire | 608 × 448 | |
| Pokémon Channel | 640 × 448 | |
| Pokémon Colosseum | 640 × 480 | |
| Pokémon Colosseum Bonus Disc | 608 × 448 menus 640 × 480 Jirachi Special Gift Mode |
|
| Pokémon XD: Gale of Darkness | 640 × 480 | |
| Wii | ||
| Pokémon Battle Revolution | 640 × 480 | |
| Super Smash Bros. Brawl | 640 × 480 | |
| PokéPark Wii: Pikachu's Adventure | 640 × 456 | |
| PokéPark 2: Wonders Beyond | 640 × 456 | |
| WiiWare | ||
| My Pokémon Ranch | 640 × 480 | |
| Pokémon Rumble | 640 × 480 | |
| Pokémon Mystery Dungeon (WiiWare) | ??? × ??? | |
GameShark Codes
There have been known freezes with always active codes. That is why GS button variation exists. Apply the code when selecting your move. If a move misses, is non-damaging, or turn-based damaging, the game may appear to softlock, but the HP is going down slowly. Control resumes once the HP reaches 0.
I have no idea why this game needs different memory addresses for the different modes. Code structure is XXYYYYYY ZZZZ. Two codes don't need memory address 0FCB2E. Not sure why.
| 80 | 81 | 88 | 89 |
|---|---|---|---|
| 8-bit address | 16-bit address | 8-bit address | 16-bit address |
| always active | always active | GS button applies value | GS button applies value |
Pokémon Stadium (English) V1.0
| Code Name (16-bit values) | ||
|---|---|---|
| Memory Manipulation Mode (XX) | Memory Address (YYYYYY) | Desired Value (ZZZZ) |
| Prime Cup | ||
| 89 89 |
0FCB2E 286768 |
0000 0000 |
| Poké Cup | ||
| 89 | 285B18 | 0000 |
| Pika Cup | ||
| 89 89 |
0FCB2E 284DD8 |
0000 0000 |
| Petit Cup | ||
| 89 89 |
0FCB2E 2873A8 |
0000 0000 |
| Brock's Gym | ||
| 89 89 |
0FCB2E 287CB8 |
0000 0000 |
| Misty's Gym | ||
| 89 89 |
0FCB2E 2885F8 |
0000 0000 |
| Lt. Surge's Gym | ||
| 89 89 |
0FCB2E 287358 |
0000 0000 |
| Erika's Gym | ||
| 89 | 287328 | 0000 |
| Koga's Gym | ||
| 89 89 |
0FCB2E 287C98 |
0000 0000 |
| Sabrina's Gym | ||
| 89 89 |
0FCB2E 287828 |
0000 0000 |
| Blaine's Gym | ||
| 89 89 |
0FCB2E 2872E8 |
0000 0000 |
| Giovanni's Gym | ||
| 89 89 |
0FCB2E 2878E8 |
0000 0000 |
| Elite Four & Rival | ||
| 89 89 |
0FCB2E 286FD8 |
0000 0000 |
| Vs. Mewtwo | ||
| 89 89 |
0FCB2E 282D38 |
0000 0000 |



