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1,115 bytes added, 18:47, 20 September 2015
APNG vs. WebM
:::::Second, looking at the above image, the black square with a play button in it will not work; it looks tacky. If we do allow images in the WebM format, they would need to be images that are absolutely necessary to view the animation to understand the principle or point of a page. Few, if not no images need that.
:::::As for the GIF idea, the more extensions that we allow in the archives, the easier it is for duplicate images to hide. In cleaning out the GIFs, you won't believe how many unused and duplicate images I found. Also, if we were to convert just the sprites to GIF, that would take months to do and really isn't worth it (especially when it took me about a month and a half to convert and upload the APNG versions of the Emerald and Crystal sprites). [[User:Adamws|Adamws]] ([[User talk:Adamws|talk]]) 18:27, 20 September 2015 (UTC)
::::::Abcboy's mistake was to use <code>thumb</code> instead of <code>frame</code>, not to mention that using WebM for sprites would be purposeless. And no, APNG is not supported by almost all browsers. Native support is more important than third-party support, and this definitely favors WebM. The only cross-platform browser with native APNG support is Firefox (Safari is exclusive to OS X and iOS; Presto-based Opera is legacy and deprecated; non-Firefox Gecko-based browsers naturally support APNG since their engine is the same as Firefox's). Internet Explorer and MSHTML (Trident), for better or for worse, are considered obsolete as well because of Edge and EdgeHTML.
::::::Why are you only focusing on sprites? Move animations, for starters, need to be animated and WebM is a perfect and interoperable solution. Audio would also be a welcome addition since you might as well let people listen to the animation if they're going to watch it anyway.
::::::Converting the sprites from GIF to APNG was and ''is'' a mistake. [[User:SatoMew2|SatoMew2]] ([[User talk:SatoMew2|talk]]) 18:47, 20 September 2015 (UTC)
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