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Miscellaneous
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Thank you, and have a good time uploading here! |
Thank you
Thanks for the help tonight. Werdnae (talk) 08:50, 29 January 2011 (UTC)
Regarding Pokémon Daisuki Club CD
Just thought I would like to let you know. ht14 14:29, 31 January 2011 (UTC)
Uploading
How do you upload so fast!?—★Pika3323 20:57, 10 February 2011 (UTC)
- Thanks to this. Masatoshitalk 20:58, 10 February 2011 (UTC)
- Ah, man there has to be a plug-in for google chrome to upload to this place. Then speed would sky rocket. =(—★Pika3323 21:04, 10 February 2011 (UTC)
- I'm actually okay with it, I like doing it one by one, checking any visible differences from the RS sprites, better to be a steady tortoise than a speedy (and possibly messy) hare. :P Masatoshitalk 21:06, 10 February 2011 (UTC)
- Yeah, one by one. Once I'm done with the sprites I delete them to prevent in the folder I store them in (which is by the way called "footprint" leftover from my footprint uploading days.) from clutter. To bad Heart gold back sprites only be unique. That would also speed things up. Back to Gloom (the pokemon...)!—★Pika3323 21:19, 10 February 2011 (UTC)
- I'm actually okay with it, I like doing it one by one, checking any visible differences from the RS sprites, better to be a steady tortoise than a speedy (and possibly messy) hare. :P Masatoshitalk 21:06, 10 February 2011 (UTC)
- Ah, man there has to be a plug-in for google chrome to upload to this place. Then speed would sky rocket. =(—★Pika3323 21:04, 10 February 2011 (UTC)
APNGs
One thing I forgot to tell you, make sure the first frame of the animation is set at 0ms (set it to skip this first frame) and actually has a shot of the move in action so that people without APNG support can at least see the move, instead of just a normal looking screen. —♥ Jellotalk 17:09, 16 February 2011 (UTC)
Dark Pulse
Congrats
Your hard work has paid off. Welcome aboard the staff as a Junior Administrator. If you have any questions, bug the staff. --P S Yライダー☮ 21:05, 23 March 2011 (UTC)
No what?
What did you mean by no for the image? Pattyman 03:16, 6 April 2011 (UTC)
Ani-quest
Can you upload a newer image of Metal Claw as it is a bit blurry? Pattyman 00:53, 8 April 2011 (UTC)
File
I tried to upload animated version of SelfDestruct but... damn, upload does nothing... It says "waiting for achives.bulbagarden.net" or what the hell it said... After page finishes "loading", I am still on upload page...this equals to wasting time. Also, there is way to decrease file size? 97 frame animation's size is 2,45 MB... Marked +-+-+ 11:44, 8 April 2011 (UTC)
- What are you using? And you can't upload it because it's over 2MB, if you want, I can upload it for you, but I'd like you to tell me what you exactly use. I get 97 frames in around 1 MB. Masatoshitalk 14:54, 8 April 2011 (UTC)
- What you mean by "What are you using?" - If you mean how I upload...well I just upload directly by upload media button... It looks that file is just too big, because I uploaded Bite in third generation with 40 frames (yeah, suprisingly short) and about 1MB, and in first* generation, with 39 frames and 352 KB (Generation I has less complex graphics and in effect animation has smaller size), both uploaded without bigger problems. Marked +-+-+ 15:15, 8 April 2011 (UTC)
- No. I mean, how do you make your anipngs? And yes, that's what I had in mind with using moves that changed its type, such as Gust, good to know you got it. Masatoshitalk 15:17, 8 April 2011 (UTC)
- Uh wait, did not YOU said to me how to do make animated png? If not you, then who?(AnimGet for making screenshots of move->Photoshop for converting into .png->JapngEditor to make animaton)...Okey, I need to go, but I should be back in less than hour.Marked +-+-+ 15:24, 8 April 2011 (UTC)
- No. I mean, how do you make your anipngs? And yes, that's what I had in mind with using moves that changed its type, such as Gust, good to know you got it. Masatoshitalk 15:17, 8 April 2011 (UTC)
- What you mean by "What are you using?" - If you mean how I upload...well I just upload directly by upload media button... It looks that file is just too big, because I uploaded Bite in third generation with 40 frames (yeah, suprisingly short) and about 1MB, and in first* generation, with 39 frames and 352 KB (Generation I has less complex graphics and in effect animation has smaller size), both uploaded without bigger problems. Marked +-+-+ 15:15, 8 April 2011 (UTC)
I don't know HOW, but I got 19 (NINETEEN[!]) frames on Tackle in Generation I, with ONLY 3(!!!) being animation, the other 16 is "yyy used xxx!" What the hell? Marked +-+-+ 19:09, 8 April 2011 (UTC) PS.Shortness of some moves is reallly suprising... Wait... TWO. TWO frames of move (that removed is the very begginning of blinking after being hit)... o_O- unsigned comment from Marked +-+-+ (talk • contribs)
- Yes, I was the one, I'm trying to check if you follow the same procedure I have done, it seems that you do, you don't have to worry about the file size, however, if some of them exceeds the 2 MB limit, give it to me so I can upload it instead. Also, for steadiness, I'd ask you to rather follow a move list in alphabetic order, pick a generation and start from Absorb 'till last move, please. That way, it's easier for us to track which ones aren't moving or the ones that need an animation, you should check the moves list in Bulbapedia for an accurate listing, click to toggle the Generation one, and do that one and the previous ones (if that's the case).
- And don't be surprised for the frames, remember that Generation I was pretty simple on moves + everything white + shitty graphics, especially with Tackle and Leer, by far the most basic moves. Also, please, sign EVERY new comment you do (even the P.S. ones), that way I know when you replied. D: Masatoshitalk 21:28, 8 April 2011 (UTC)
How I can "give" them to you? Marked +-+-+ 07:52, 9 April 2011 (UTC) PS.Thunderbolt has unusual split, it's splitted for Japanese one (watch out, it's like the EP038 accident, if not worse) and "our" version. Unfortuantely I do not have any Japanese version :P Marked +-+-+ 07:55, 9 April 2011 (UTC)
- Remember to indent your comments, please. D:
- Also, give them to me through here, and once I come back I can upload them. Yeah, it's kinda hard to find a <removed>, but you need to intensify your search. And I saw the video, I think you can upload that, I don't think we'll get a seizure unless we stare at it for ages. :P Masatoshitalk 15:23, 9 April 2011 (UTC)
1)"Give" them to you by...imageshack or something of it kind? 2)Getting<removed> is easy part. Understanding that all stuff there in Japanese and getting Thunderbolt is harder part. 3)What you do to upload files bigger than 2MB? :P 4)You mentioned once that one move took you 300 frames. What the heck it was? Marked +-+-+ 18:51, 9 April 2011 (UTC)
- Guys, please don't discuss you know what here. We can get into serious trouble. Also, administrators are able to upload beyond the 2MB limit that's why he's asking you give him the animation once it's done. —♥ Jellotalk 19:29, 9 April 2011 (UTC)
- Marked, again, please, indent your comments. Actually, through imgur is good, or even tinypic. Well, since I'm a (Junior) Administrator, I can bypass that, so if you can give it to me, I'll upload it for you. And I honestly don't remember which one it was, I've gotten a lot of files with >300 frames lately, thanks to Black and White.
- Jello, you got it. No more discussions about that. Now, if you excuse me, I'll beat it. Will be back in a few hours. Masatoshitalk 20:55, 9 April 2011 (UTC)
- Sorry for that but... until I read dictionary, I (almost) had no idea what indent means D: Marked +-+-+ 21:04, 9 April 2011 (UTC)
Counter (Generation I)
I can't find Pokémon with which it would work. I tried with Pidgey's Quick Attack, but every time it's says that it (Counter) missed. Any ideas on what Pokémon I should try using it? Note that in Generation I it works only with Normal-type or Fightning-type moves. I skipped it, to do rest of moves. (I also skipped: Bide, because I don't have that TM and Clamp, because of version-exclusive Pokémon) Marked +-+-+ 18:41, 11 April 2011 (UTC)
Japng
What settings should I use when I create an animation with Japng? At the moment I just set the display time to 16 ms and leave everything else blank. Frugali 03:43, 12 April 2011 (UTC)
Server malfunction?
I checked Drill Peck. One time it says that there is no such file, one time it is... In Drill Peck article when I used "Show preview", picture was, but now I see just "File:Drill Peck I.png" in red... About 1-2 minute(s) ago I saw it on Bulbapedia, now it says "No file by this name exists."... Marked +-+-+ 12:31, 13 April 2011 (UTC)
- Did you upload the image? It is best to do so before putting it on Bulbapedia. Pattyman 12:46, 13 April 2011 (UTC)
- I uploaded file yesterday, while I edited article today Marked +-+-+ 15:11, 13 April 2011 (UTC)
- If you were able to go through the upload form and were directed to the file again, then it got uploaded, however, due to server sync related issues, you might have to reload the page in order to see it, or at least purging it by clicking on the clock right at the left of your nick, which is on the top left corner of your screen. Anyways, the file can be seen, although it can only be seen with underscores currently, so I'll take a wild guess and say it's because of sync problems (has happened before, will happen again). But yeah, if you upload it, go through the upload form, it's been uploaded and can be seen anywhere (if we expect the person who uploaded it to not change the link first on Bulbapedia). Masatoshitalk 17:17, 13 April 2011 (UTC)
- I uploaded file yesterday, while I edited article today Marked +-+-+ 15:11, 13 April 2011 (UTC)
TM 52
I made the file smaller and re-uploaded it. Mantine 23:38, 13 April 2011 (UTC)
Haze
It's animation in Generation I is very fast... I will have to skip it, at least for now... Still Counter is biggest problem, as for now, I have how it works in this generation I... PS.Is there is a list of ALL moves that ARE in Generation III (NOT introduced, a list of moves in total), sorted alphabetically? That would help with Generation III. Marked +-+-+ 10:44, 12 May 2011 (UTC)
- You could sort them through Generations and start from the first one that is in III and keep on it until you finish Generations II and I. Also, if the animation is too fast, then slow it down. Masatoshitalk 05:07, 13 May 2011 (UTC)
- Slow down? I don't think if I even will be able to record it without skips... Okey 2nd try and got...
8988 frames... Wtf?8988 frames (and that's ONLY move, with text [mentioned later] it's more)? That's a LOT for this generation. Now I will have to "fix" text (All STATUS changes are eliminated) with Paint (copy and paste method), since game for no reason speeded up there (and ONLY there)... Marked +-+-+ 08:20, 13 May 2011 (UTC) - Decided to made text appear instantly, since just animation is a whopping 1,81MB. Marked +-+-+ 08:34, 13 May 2011 (UTC)
- When I say "slow down", I'm talking about the frames, add some FPS until you deem the animation accurate. Also, here's a tip; from now on, after getting the animated png, use this optimizer, it will greatly reduce the amount of space it takes for one to animate these files, have you seen I'm normally getting less than one MB now? I used to have animations between 2~4 MB. That's thanks to that optimizer. Masatoshitalk 13:40, 13 May 2011 (UTC)
- Okey.(response after like 3 weeks? Kinda late). As you say, that optimizer is useful - it cut about 600KB from Night Shade (from 2,40MB to 1,81MB) Marked +-+-+ 16:37, 3 June 2011 (UTC)
- When I say "slow down", I'm talking about the frames, add some FPS until you deem the animation accurate. Also, here's a tip; from now on, after getting the animated png, use this optimizer, it will greatly reduce the amount of space it takes for one to animate these files, have you seen I'm normally getting less than one MB now? I used to have animations between 2~4 MB. That's thanks to that optimizer. Masatoshitalk 13:40, 13 May 2011 (UTC)
- Slow down? I don't think if I even will be able to record it without skips... Okey 2nd try and got...
Wait a moment. What the hell? That just broke animation. Marked +-+-+ 16:45, 3 June 2011 (UTC)
Regarding ArtChampions.png
I uploaded ArtChampions.png (the character artwork of the main series League Champions) for use on the Pokémon Champion page, which previously contained sprites but no character artwork. If that seems unnecessary by Bulbapedia's standards (and indeed said revision was undone minutes after its completion), then by all means remove the picture. ...and I see someone already has. Lovely how that works. Alderryeguy 18:52, 10 June 2011 (UTC)
Japanese Thunderbolt.
Just uploaded. About 148 frames (~1,5MB before and 742KB after optimizing)... Japanese Yellow uses new animation (that toned down and shorter), not sure which one is used in Japanese Blue (Note:Probably old, due to Japanese Blue [{not so} obviously] being released before Red and Blue). Does Mv template is capable of saying "Red and Green"? Also, SonicBoom in Japanese Gold differs from the in international Silver or Crystal. (I have no idea if it still in Japanese Crystal. check Trivia section of SonicBoom). Marked +-+-+ 13:27, 26 June 2011 (UTC)
PS.Nevermind, SnorlaxMonster already modified template to include "RBY", "RGB" combination and SonicBoom case. Marked +-+-+ 15:29, 26 June 2011 (UTC)
Finally... done...
Somehow Counter worked... Lovely Kiss was the last one... (At least) 2 months... Now goes animation in Gen III. Few are already done (Bite, Metal Claw, Selfdestruct and Explosion)... Marked +-+-+ 21:17, 26 June 2011 (UTC)
- I noticed that the Metal Claw one was a bit blurry. Pattyman 00:54, 27 June 2011 (UTC)
Seriously?
Well Amnesia got 2.5MB after optimizing, but that's nothing compared to Blizzard - 329 (330 with "skip first frame" stuff) frames (giving about 11,5MB... obviously before optimizing) And that's enough frames to get Exception in JapngEditor. x_x Marked +-+-+ 16:48, 17 July 2011 (UTC)
- I honestly don't get why you get that filesize. Will see how to fix that later. Masatoshitalk 16:57, 17 July 2011 (UTC)
- That's because, unlike in other generations, Amnesia has moving background. As I saw, in Gen IV and Gen V, background is just plain black, while in Gen II and Gen I well... they're enough old to not have background... Gen III looks like this. Marked +-+-+ 17:10, 17 July 2011 (UTC)
- Ah, I see. Try optimizing an optimized file? If nothing can happen, then give me the file and I'll upload it for you. Masatoshitalk 17:31, 17 July 2011 (UTC)
- Optimizing file that's already optimized does not work. I could sent file if I knew your e-mail or site to upload file (NOT Rapidshare or Rapidshare-like site. And Imageshack.us fails with animated files). 08:30, 18 July 2011 (UTC)
- Try imgur, I think I could upload them there with no problems at all. Masatoshitalk 01:47, 19 July 2011 (UTC)
- "Image failed to upload" stuff. >_< Confuse Ray - 294 frames (technically less but it includes the "it's confused" animation)... EXCEPTION AGAIN... (I guess it stops working at about 300 frames...) I'll guess now I will record HMs in overworld (and moves like Flash or Sweet Scent in overworld) before continuing on in-battle animation. In the first games you had to manually use HM (or TM if it works outside of battle) through Party... Marked +-+-+ 09:34, 19 July 2011 (UTC)
- Upload them to Mediafire, then. I'll download them and then upload them later. If you're going to do the overworld ones, try to do them like this: [Move] [Generation number] OW.png, example: Cut I OW.png. I'll be in charge of the BW ones, but it will take me some time. Masatoshitalk 14:12, 19 July 2011 (UTC)
- Already done Cut and Flash. Replaced the .gif with .png. Now going with Fly... Hope that it won't get exception like Blizzard or Confuse Ray. And Amnesia's here. Firefox reads it correctly. Marked +-+-+ 14:38, 19 July 2011 (UTC)
- Upload them to Mediafire, then. I'll download them and then upload them later. If you're going to do the overworld ones, try to do them like this: [Move] [Generation number] OW.png, example: Cut I OW.png. I'll be in charge of the BW ones, but it will take me some time. Masatoshitalk 14:12, 19 July 2011 (UTC)
- "Image failed to upload" stuff. >_< Confuse Ray - 294 frames (technically less but it includes the "it's confused" animation)... EXCEPTION AGAIN... (I guess it stops working at about 300 frames...) I'll guess now I will record HMs in overworld (and moves like Flash or Sweet Scent in overworld) before continuing on in-battle animation. In the first games you had to manually use HM (or TM if it works outside of battle) through Party... Marked +-+-+ 09:34, 19 July 2011 (UTC)
- Try imgur, I think I could upload them there with no problems at all. Masatoshitalk 01:47, 19 July 2011 (UTC)
- Optimizing file that's already optimized does not work. I could sent file if I knew your e-mail or site to upload file (NOT Rapidshare or Rapidshare-like site. And Imageshack.us fails with animated files). 08:30, 18 July 2011 (UTC)
- Ah, I see. Try optimizing an optimized file? If nothing can happen, then give me the file and I'll upload it for you. Masatoshitalk 17:31, 17 July 2011 (UTC)
- That's because, unlike in other generations, Amnesia has moving background. As I saw, in Gen IV and Gen V, background is just plain black, while in Gen II and Gen I well... they're enough old to not have background... Gen III looks like this. Marked +-+-+ 17:10, 17 July 2011 (UTC)
Fusion attacks
They need two animations both... one with normal attack and second after powered-up by Fusion Flare/Fusion Bolt
Powered-up Fusion Flare has some SERIOUS zoom-out. Marked +-+-+ 10:45, 7 August 2011 (UTC)
Animated PNG help?
I was wondering of you know how to upload animated PNG images? I've asked Pattyman, and he said you or Marked would maybe know about this sort of thing. I've tried uploading one in both Internet Explorer and Mozilla Firefox, and it doesnt seem to work in either browser. It just keeps returning me to the Upload Media page, but it doesnt display any error message. Vuvuzela2010 21:41, 9 August 2011 (UTC)
- It's probably bigger than the limit for uploading. Upload it to imgur and link it here, I want to see it. Masatoshitalk 06:48, 10 August 2011 (UTC)
- It wont let me upload it on that site, because its larger than 2MB, so yeah, thats whats happened. Its basically a png version of this file. Vuvuzela2010 22:34, 10 August 2011 (UTC)
- Then create a Dropbox account, store your file in the Dropbox folder within your computer, paste the public URL for it in here. Also, have you used APNG Optimizer? That'll reduce the filesize as much as possible. Masatoshitalk 19:47, 11 August 2011 (UTC)
- Here it is: [1] (there are also two other variations [2] [3]). Oh, and I optimised them like you said. These are the first animated images I've mad, so please tell me if there's something wrong with them, so I won't make the same mistake again :S . Vuvuzela2010 00:17, 12 August 2011 (UTC)
- Error 403. Did you go to your Dropbox folder in the site, clicked in the dropdown box at the right side of the filename and clicked on "Copy URL"? Can't see your file. Masatoshitalk 01:29, 12 August 2011 (UTC)
- They wernt in the public folder at first, but they should work now. [4] [5] [6] Vuvuzela2010 02:05, 12 August 2011 (UTC)
- Okay, thanks. I'm gonna upload them after in the day. They will retain the filenames you've put. Masatoshitalk 23:22, 12 August 2011 (UTC)
- Shazam, wham and kablam! They're quite heavy, though. Good luck with them when thumbnailed, gonna have to ask people to click on it to see its full effects. The 56k dial-up users will have a rough time, though... Masatoshitalk 01:30, 13 August 2011 (UTC)
- Thanks! Yeah I noticed that they dont animate, is that normal for animated PNGs? Or is it because of the size (MB, or that actual size of the image)? Vuvuzela2010 02:17, 13 August 2011 (UTC)
- You're welcome, if you need my help, I'll be there. They don't animate unless you're in a browser that supports it (Firefox, for instance), AND they won't animate if they are thumbnailed. See the moves I'm animating? They move because the infobox doesn't thumbnail it. Masatoshitalk 07:21, 13 August 2011 (UTC)
- I would suggest resizing them so that the width is 150px so that it doesn't get resized by the anime move box, because if an APNG is resized by MediaWiki it loses its animation. It would also decrease the file size. --SnorlaxMonster 09:11, 13 August 2011 (UTC)
- I've resized it to 150 width by 120 height (the size is much better, now only 338KB), but its still not animating in the move box? Do both need to be 150 (it would make it look a bit square though)? Oh, and I'm using Firefox. Vuvuzela2010 15:48, 13 August 2011 (UTC)
- I would suggest resizing them so that the width is 150px so that it doesn't get resized by the anime move box, because if an APNG is resized by MediaWiki it loses its animation. It would also decrease the file size. --SnorlaxMonster 09:11, 13 August 2011 (UTC)
- You're welcome, if you need my help, I'll be there. They don't animate unless you're in a browser that supports it (Firefox, for instance), AND they won't animate if they are thumbnailed. See the moves I'm animating? They move because the infobox doesn't thumbnail it. Masatoshitalk 07:21, 13 August 2011 (UTC)
- Thanks! Yeah I noticed that they dont animate, is that normal for animated PNGs? Or is it because of the size (MB, or that actual size of the image)? Vuvuzela2010 02:17, 13 August 2011 (UTC)
- Shazam, wham and kablam! They're quite heavy, though. Good luck with them when thumbnailed, gonna have to ask people to click on it to see its full effects. The 56k dial-up users will have a rough time, though... Masatoshitalk 01:30, 13 August 2011 (UTC)
- Okay, thanks. I'm gonna upload them after in the day. They will retain the filenames you've put. Masatoshitalk 23:22, 12 August 2011 (UTC)
- They wernt in the public folder at first, but they should work now. [4] [5] [6] Vuvuzela2010 02:05, 12 August 2011 (UTC)
- Error 403. Did you go to your Dropbox folder in the site, clicked in the dropdown box at the right side of the filename and clicked on "Copy URL"? Can't see your file. Masatoshitalk 01:29, 12 August 2011 (UTC)
- Here it is: [1] (there are also two other variations [2] [3]). Oh, and I optimised them like you said. These are the first animated images I've mad, so please tell me if there's something wrong with them, so I won't make the same mistake again :S . Vuvuzela2010 00:17, 12 August 2011 (UTC)
- Then create a Dropbox account, store your file in the Dropbox folder within your computer, paste the public URL for it in here. Also, have you used APNG Optimizer? That'll reduce the filesize as much as possible. Masatoshitalk 19:47, 11 August 2011 (UTC)
- It wont let me upload it on that site, because its larger than 2MB, so yeah, thats whats happened. Its basically a png version of this file. Vuvuzela2010 22:34, 10 August 2011 (UTC)
- Resetting indentation 1st animation (Castform changing to normal) is working for me fine (ofk using Firefox). I don't know what problems you have. Marked +-+-+ 11:09, 16 August 2011 (UTC)
- It works now, it was probably because it had just been uploaded. Vuvuzela2010 23:33, 16 August 2011 (UTC)
By the way of animated PNG files, have you got any idea for the exception (click here) I counted that 5 animations got exception (Blizzard, Confuse Ray, Fly Dream Eater and recently, Fire Spin). Marked +-+-+ 10:48, 16 August 2011 (UTC)
- Try not thumbnailing the file, if you're using "thumb", it's small so there's no need of having it thumbnailed. And regarding Marked: it means that the file is too large and it exceeds the memory the application is granted. You'll have to edit it with APNG Anime Maker. It does not support first frame skip, though, you'll have to use APNG Anime Maker first, set it up, save it, optimize it, and then use one of the untouched frames (from the folder the files are in) as the first frame. Skip and save. Was it clear enough? Masatoshitalk 22:31, 16 August 2011 (UTC)
- 1)Either Bulba has problems, or my PC is enough old to start having problems.2)What the hell is with these rollbacks?3)It took me some time until I got that I have to:a)Add all frames to APNG Anime Maker.b)Optimize it via option IN Anime Maker (I used that apng optimizer first time).c)Add first frame (though I should do this as first step ._.)d)Save it.e)Skip first frame via Japng.f)...g)PROFIT! (lol) Anyway... Firefox displays it almost correctly. Almost. Compare it (I used old and newer save)... Wtf is with that grey background? It should be white. Marked +-+-+ 10:18, 18 August 2011 (UTC)
- Ugh. Checked two animations... Confuse Ray - the ducks (I animated from move to "xxx is Confused" part :p) leave a "trail" that makes that part more transparent (or brighter... it just looked more "whiter", idk if it's even a word)... Fly in Overworld - Well... looks fairly right. When optimizing, I have these options: Tolerance - 10; Lossy (ON); Selected Image Only (OFF); Selected Region Only (ON); Loop - 0; Compression Level - 6 Marked +-+-+ 14:11, 18 August 2011 (UTC)
- Bulba's having issues lately. Yeah, when you're using Anime APNG Maker, things will go a bit slower, especially when you're not used to it. Maybe you changed some settings in the Anime APNG Maker? I'd advise you not to touch a thing if you did. Masatoshitalk 21:51, 18 August 2011 (UTC)
- I was thinking if you could upload those two Seed Flare images* that are on my talk page (they are in links) since I wasn't able to upload them. Pattyman 23:31, 18 August 2011 (UTC)
- I don't know if I changed something or not. :/ These stuff isn't heavily affecting animations anyway (unlike that black stuff when viewing through japng after optimizing). Also, when I became Junior Administrator? Seriously I had no idea about that until I checked active users. Marked +-+-+ 07:45, 19 August 2011 (UTC)
- Try not thumbnailing the file, if you're using "thumb", it's small so there's no need of having it thumbnailed. And regarding Marked: it means that the file is too large and it exceeds the memory the application is granted. You'll have to edit it with APNG Anime Maker. It does not support first frame skip, though, you'll have to use APNG Anime Maker first, set it up, save it, optimize it, and then use one of the untouched frames (from the folder the files are in) as the first frame. Skip and save. Was it clear enough? Masatoshitalk 22:31, 16 August 2011 (UTC)
How do I handle this situation?
I don't know who to ask specifically about this, but I'd like to upload some replacement pictures, specifically animated png versions of Psystrike and Pay Day. It says I need to be an autoconfirmed user to upload over existing images though, and since I doubt I'd be hitting that anytime soon (I really don't update much, just when I spot something off, though I'm thinking of making more animated move pictures), how should I upload my stuff so that it ends up with the right filename while getting rid of the old picture? -- Trainer Hunter 17:35, 6 September 2011 (UTC)
- Well, you can either try and do some minor stuff in files, you can find some mistakes here and there, or you could upload it while letting us know first, or you could give it to me so I can upload it instead. Masatoshitalk 01:20, 7 September 2011 (UTC)
- Still sounds pretty lame. Eh. Well, at least there's still a bunch of stuff I CAN upload, now that I checked. I hope you don't mind being a relay for these few things then. Or in case I get stuff over the 2 MB limit.
- http://img215.imageshack.us/img215/4609/gravity.png (Gravity's not a replacement but it exceeds 2 MB)
- http://img14.imageshack.us/img14/3531/payday.png
- http://img163.imageshack.us/img163/2959/pound.png
- http://img36.imageshack.us/img36/8336/psystrike.png
- http://img215.imageshack.us/img215/4609/gravity.png (Gravity's not a replacement but it exceeds 2 MB)
- Think you can upload these? - Trainer Hunter 02:53, 7 September 2011 (UTC)
- Still sounds pretty lame. Eh. Well, at least there's still a bunch of stuff I CAN upload, now that I checked. I hope you don't mind being a relay for these few things then. Or in case I get stuff over the 2 MB limit.
Files "missing".
For most files in this category it says File missing. What the hell happened in these ~18 hours? Marked +-+-+ 14:48, 7 September 2011 (UTC)
Adding to the over-2MB list
Any chance you can add these two to the previous four uploads I linked?
- http://img155.imageshack.us/img155/1567/flashcannon.png
- http://img4.imageshack.us/img4/9721/explosiont.png
And thanks. - Trainer Hunter 04:01, 8 September 2011 (UTC)
- Werd and I have uploaded them all, there you go. Masatoshitalk 06:33, 8 September 2011 (UTC)
- Welp, got five more things I can't upload.
- http://img10.imageshack.us/img10/7192/frenzyplant.png
- http://img402.imageshack.us/img402/7205/grudge.png
- http://img16.imageshack.us/img16/293/roaroftime.png
- http://img710.imageshack.us/img710/5793/memento.png (I'm surprised at how small it optimized considering it's over 1000 frames. Probably because of lack of fancy background or something.)
- http://img225.imageshack.us/img225/8619/rockslide.png (Derived from the memento animation since I used a move as demonstration. I saw how Destiny Bond just cut to the fainting, but I figured it'd look awkward for grudge due to how the PP loss text comes before the grudge test. This is also the only replacement PNG)
- I hope you don't mind this pestering to keep going, because I'm trying to get a bunch of moves done every day to keep up the pace. - Trainer Hunter 09:29, 9 September 2011 (UTC)
- Sorry for giving you a load of work, but could you upload these animated images? Cheers.
- Judgment in the anime
- Shadow Blitz
- Shadow Break
- Shadow End
- Shadow Rush (XD)
- Shadow Blast
- Shadow Bolt
- Shadow Chill
- Shadow Fire
- Shadow Storm
- Shadow Wave
- Shadow Down
- Shadow Hold
- Shadow Panic
- Shadow Sky
- Shadow Sky Weather Condition
- Also, do you know if there would be any way to get higher quality versions of these images, something? (These are from Youtube videos)
- Vuvuzela2010 10:21, 9 September 2011 (UTC)
- God, Pokémon Colloseum and XD weighs a lot more than games of main series due to being of different console. And I can't pass the 2MB limit. Yet. x_X Marked +-+-+ 12:45, 9 September 2011 (UTC)
- If you had a capture card or something for the TV that would probably work. Anyhow, yet another replace-able image, which makes six from my end. Trainer Hunter 00:28, 10 September 2011 (UTC)
- Guys, we can't talk about that. There is one, though, you'll have to have a powerful computer for it to properly run. Also, I will upload them during the night. Also, Trainer Hunter, your files are too fast. Gonna have to slow 'em down, to around 35~45 ms per frame, check Memento for example. Look how fast that goes, you can barely read what it says. Also, the file needs the final frame to be of at least a second long, to be able to tell better when the animation ends. Masatoshitalk 03:07, 10 September 2011 (UTC)
- New petition, Hunter, could you not press anything when the text shows up? Let the text flow through, and let the game run its course, so people will read what it says without making them rush before it disappears. Masatoshitalk 09:26, 10 September 2011 (UTC)
- Er... well, this is a pickle. I'm recording them at the same speed the game plays, and I don't press a thing (So the text autocancels by itself). The only difference I guess is that I set the ingame text to fast. Since I thought people would want to see the move in action or something. And I haven't had a problem reading the text. So... I guess I'll wait to see what you have to say then. I won't be looking forward to remaking 100+ animated PNGs, though. I've been at this the past few days while I had no internet and it kinda sucks to see that they're all obsolete. Are there some animation guidelines on the site anywhere so I can check? - unsigned comment from Trainer Hunter (talk • contribs)
- Sorry about the sudden new comment, but I just realized a few things. Like how I can just set up examples to help things along. Do you like mid speed or slow speed? I'm probably not gonna set up the text speed like that for the move announcement since, you know. People know the move by the time they see the image. And as far as I've seen every other image doesn't scroll the text on the move announcement. But I'll change up the text speed for any image I've made that involves text that pops up after the move (like for status moves). I'm NOT changing the animation speed though. 16ms is the exact same speed the game plays, and I've done side-by-side comparisons between the PNGs I've made and my own game. I'd like to keep the animation speed the same as the game for accurate re-enactment. Also I don't like that second-length pause. It's kinda long and disorienting. Though I guess to some that sudden shift would be disorienting. Still, I personally think the shift is a pretty good transition myself (Especially since the game usually has some frames or even a second of cooldown before the damage flash) but eh, you're the mod, not me. Anyhow, I've given my examples and said my thoughts so now I'd like to see what you say before I change or don't change any of the masses of images I've got here. - Trainer Hunter 22:31, 15 September 2011 (UTC)
- Well, some will need to be remade, but I can back you up on those. Regarding the animation guidelines, there isn't one written, but:
- Frame speed should range between 30~40 ms, in doubt, just ask and show proof.
- Last frame should have a pause of 1000ms.
- Text speed should be normal.
- The text is automatic, even if you don't press any button, the text will go through after a certain amount of time, so let it flow.
- Same goes for the animation for the stats either going up or down.
- Every file shall have a first frame for browsers that do not support animated png.
- With certain exceptions, the last frame should be the first one that shows the foe's information after the Pokémon attack.
- Moves that attack consecutively, for example.
- Animations with attacks that hit several turns later should not include the foe's move unless the move used by the Pokémon gets benefits from it (i.e.: Bide).
- All I can think of at the moment. Also. I have that speed because that's what people with the game and the console had advised me, I've shown them countless images, and they say the speed I did is good enough, so that's why I'm suggesting it. Although a person I'm asking about this says it's fine, but PsychicRider tells me that yours are too fast (he has both games and a console), and that they should be slowed down. Plus he agrees that it's better to have it slower so people can read whatever the text is. Masatoshitalk 23:48, 15 September 2011 (UTC)
- Hm, well, I guess if that's what the higher-ups say, I can't go against it. Anyhow I whipped up a quick speed test right here, what do you think? This is at 30ms. And again, the text letter entry stating the move is only there so I can demonstrate the text speed. By the way, what do you mean by "the foe's information after the pokémon attack"? The health bar? Or something else? - Trainer Hunter 00:40, 16 September 2011 (UTC)
- Well, some will need to be remade, but I can back you up on those. Regarding the animation guidelines, there isn't one written, but:
- Sorry about the sudden new comment, but I just realized a few things. Like how I can just set up examples to help things along. Do you like mid speed or slow speed? I'm probably not gonna set up the text speed like that for the move announcement since, you know. People know the move by the time they see the image. And as far as I've seen every other image doesn't scroll the text on the move announcement. But I'll change up the text speed for any image I've made that involves text that pops up after the move (like for status moves). I'm NOT changing the animation speed though. 16ms is the exact same speed the game plays, and I've done side-by-side comparisons between the PNGs I've made and my own game. I'd like to keep the animation speed the same as the game for accurate re-enactment. Also I don't like that second-length pause. It's kinda long and disorienting. Though I guess to some that sudden shift would be disorienting. Still, I personally think the shift is a pretty good transition myself (Especially since the game usually has some frames or even a second of cooldown before the damage flash) but eh, you're the mod, not me. Anyhow, I've given my examples and said my thoughts so now I'd like to see what you say before I change or don't change any of the masses of images I've got here. - Trainer Hunter 22:31, 15 September 2011 (UTC)
- Er... well, this is a pickle. I'm recording them at the same speed the game plays, and I don't press a thing (So the text autocancels by itself). The only difference I guess is that I set the ingame text to fast. Since I thought people would want to see the move in action or something. And I haven't had a problem reading the text. So... I guess I'll wait to see what you have to say then. I won't be looking forward to remaking 100+ animated PNGs, though. I've been at this the past few days while I had no internet and it kinda sucks to see that they're all obsolete. Are there some animation guidelines on the site anywhere so I can check? - unsigned comment from Trainer Hunter (talk • contribs)
- New petition, Hunter, could you not press anything when the text shows up? Let the text flow through, and let the game run its course, so people will read what it says without making them rush before it disappears. Masatoshitalk 09:26, 10 September 2011 (UTC)
- Guys, we can't talk about that. There is one, though, you'll have to have a powerful computer for it to properly run. Also, I will upload them during the night. Also, Trainer Hunter, your files are too fast. Gonna have to slow 'em down, to around 35~45 ms per frame, check Memento for example. Look how fast that goes, you can barely read what it says. Also, the file needs the final frame to be of at least a second long, to be able to tell better when the animation ends. Masatoshitalk 03:07, 10 September 2011 (UTC)
- If you had a capture card or something for the TV that would probably work. Anyhow, yet another replace-able image, which makes six from my end. Trainer Hunter 00:28, 10 September 2011 (UTC)
- God, Pokémon Colloseum and XD weighs a lot more than games of main series due to being of different console. And I can't pass the 2MB limit. Yet. x_X Marked +-+-+ 12:45, 9 September 2011 (UTC)
- Welp, got five more things I can't upload.
- Resetting Hm... and now it's a bit slow. It depends, then, try with 25ms, and what are your frame settings? - And yeah, that's the text scrolling speed I like. And yes, the health bar. Masatoshitalk 01:38, 16 September 2011 (UTC)
- Frame settings? I don't know what you mean by that. And I admit I didn't see the life bar freeze on any image before today so eh, I guess I'll just have to replace everything I uploaded too. Anyhow, here's some 20ms and 25ms examples. Once I have a speed confirmation I can get started on re-recording all hundred-something images I've made. Tomorrow. Because I'm kinda tired today. - Trainer Hunter 02:03, 16 September 2011 (UTC)
- Oh, one more thing since this seems wrapped up after the speed is decided. I know this is kinda unrelated (But I don't want to start a new topic line while we're still in discussion here), but I don't want to forget to ask about this by the time I do this. How would I handle putting the multiple variations of 5th gen Weather Ball onto the Weather Ball page? I'm thinking of recording them soon but I want to know how to deal with the actual page technicalities. - Trainer Hunter 02:19, 16 September 2011 (UTC)
- Frame settings? I don't know what you mean by that. And I admit I didn't see the life bar freeze on any image before today so eh, I guess I'll just have to replace everything I uploaded too. Anyhow, here's some 20ms and 25ms examples. Once I have a speed confirmation I can get started on re-recording all hundred-something images I've made. Tomorrow. Because I'm kinda tired today. - Trainer Hunter 02:03, 16 September 2011 (UTC)
More to do.
Movegen infobox was updated for 3D games (Battle Revolution, Colloseum, XD, Stadium, Stadium 2). Also, stuff like Weather Ball (including ???-type, which is done for XD) or Curse... Gonna add Fury Swipes, Fury Attack and Fly, then switch to directly by alphabet, not by generation then by alphabet (say thanks to this), and that means I will start with Aerial Ace after switching (since this is first move available in Gen III games and not done yet in these games). I have Air Cutter already done, I don't remember even when I did it. Now how many moves differ between Hoenn and Kanto games? Marked +-+-+ 18:57, 10 September 2011 (UTC)