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::I don’t like having the user interface elements in the screenshot, but it is true that the ripped background has a lower resolution for the parts with overlays. Probably the best option in the end would be to rip the overlays as well and use them to generate a clean image free of the text box and Magneton. I’ll plan to do that, but I haven’t found how the overlays are stored yet. [[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 07:26, 21 April 2016 (UTC) | ::I don’t like having the user interface elements in the screenshot, but it is true that the ripped background has a lower resolution for the parts with overlays. Probably the best option in the end would be to rip the overlays as well and use them to generate a clean image free of the text box and Magneton. I’ll plan to do that, but I haven’t found how the overlays are stored yet. [[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 07:26, 21 April 2016 (UTC) | ||
:::Based on your response, both of us are right in our own ways. No simple answer. Needs further discussion from other people and further investigation though before we make a move on what to do with the two images. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 07:41, 21 April 2016 (UTC) | :::Based on your response, both of us are right in our own ways. No simple answer. Needs further discussion from other people and further investigation though before we make a move on what to do with the two images. --[[User:Wildgoosespeeder|Wildgoosespeeder]] ([[User talk:Wildgoosespeeder|talk]]) 07:41, 21 April 2016 (UTC) | ||
::::Actually, I think there’s a way we can do this without further ripping. The nighttime screenshot makes the overlays easy to pick out, and we can place them manually over an upscaled ripped background. | |||
::::I don’t have access to the pixel‐accurate plugin right now. Zooming in on my screenshot, I see visible artifacts, and I suspect they’re not supposed to be there—I don’t trust my own plugin. Can you: | |||
::::* Use a hex editor (such as [https://mh-nexus.de/en/hxd/ HxD]) to change the data at 0x1E70030–0x1E70037 from 00 02 2E 10 00 01 26 70 to 00 0B D1 60 00 01 0E B0 (or if your ROM says 02 00 10 2E 01 00 70 26, to 0B 00 60 D1 01 00 B0 0E) | |||
::::* At this point White City in‐game should look like the screenshot I posted. | |||
::::* Take two screenshots with Magneton in different positions | |||
::::* Crop out the nighttime background to come up with an image like [https://i.imgur.com/oeKwecp.png this] (minus the Magneton and the bit on the left) | |||
::::* Overlay it on top of [https://i.imgur.com/WyMOcGT.png this image] (which is the ripped background, converted to PNG and upscaled 2× bilinearly; feel free to upscale with a different interpolation if you don’t think bilinear is suitable) | |||
::::* Save the result as a PNG | |||
::::That will result in a 640×480 PNG with the crisp overlays, and *without* Magneton and the textbox. I will be happy with that. [[User:IIMarckus|IIMarckus]] ([[User talk:IIMarckus|talk]]) 08:17, 21 April 2016 (UTC) |
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