Wildgoosespeeder
Joined 7 February 2012
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===Screenshot Best Practices=== | ===Screenshot Best Practices=== | ||
{{bp|smw:User:Wildgoosespeeder/sandbox|Screenshot guide on Super Mario Wiki}} | {{bp|smw:User:Wildgoosespeeder/sandbox|Screenshot guide on Super Mario Wiki}} | ||
{| class="wikitable" | {| class="wikitable" | ||
! Game | ! Game | ||
Line 56: | Line 55: | ||
| ''{{bp|Pokémon Battle Revolution}}'' | | ''{{bp|Pokémon Battle Revolution}}'' | ||
| 640 × 480? | | 640 × 480? | ||
| [[File: | | [[File:Pokémon_Battle_Revolution_Title_Screen.png|160px]] | ||
|- | |- | ||
| ''{{bp|Super Smash Bros. Brawl}}'' | | ''{{bp|Super Smash Bros. Brawl}}'' | ||
Line 83: | Line 82: | ||
| ??? × ??? | | ??? × ??? | ||
| | | | ||
|} | |||
==GameShark Codes== | |||
There have been known freezes with always active codes. That is why GS button variation exists. Apply the code when selecting your move. If a move misses, is non-damaging, or turn-based damaging, the game may appear to softlock, but the HP is going down slowly. Control resumes once the HP reaches 0. | |||
I have no idea why this game needs different memory addresses for the different modes. Code structure is XXYYYYYY ZZZZ. Two codes don't need memory address 0FCB2E. Not sure why. | |||
{| class="wikitable" | |||
! 80 | |||
! 81 | |||
! 88 | |||
! 89 | |||
|- | |||
| 8-bit address | |||
| 16-bit address | |||
| 8-bit address | |||
| 16-bit address | |||
|- | |||
| always active | |||
| always active | |||
| GS button applies value | |||
| GS button applies value | |||
|} | |||
==={{bp|Pokémon Stadium (English)}} V1.0=== | |||
{| class="wikitable" | |||
! colspan=3 | Code Name (16-bit values) | |||
|- | |||
! Memory Manipulation Mode (XX) | |||
! Memory Address (YYYYYY) | |||
! Desired Value (ZZZZ) | |||
|- | |||
! colspan=3 | Prime Cup | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>286768 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Poké Cup | |||
|- | |||
| 89 | |||
| 285B18 | |||
| 0000 | |||
|- | |||
! colspan=3 | Pika Cup | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>284DD8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Petit Cup | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>2873A8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Brock's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>287CB8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Misty's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>2885F8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Lt. Surge's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>287358 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Erika's Gym | |||
|- | |||
| 89 | |||
| 287328 | |||
| 0000 | |||
|- | |||
! colspan=3 | Koga's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>287C98 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Sabrina's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>287828 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Blaine's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>2872E8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Giovanni's Gym | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>2878E8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Elite Four & Rival | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>286FD8 | |||
| 0000<br>0000 | |||
|- | |||
! colspan=3 | Vs. Mewtwo | |||
|- | |||
| 89<br>89 | |||
| 0FCB2E<br>282D38 | |||
| 0000<br>0000 | |||
|} | |} |
Latest revision as of 23:12, 22 September 2024
PNG Monster
Optimize PNGs! Does not work with APNGs because it considers the frames metadata and it strips that.
PNG Monstrous
- PNG Monstrous is an updated version of PNG Monster modified by me. Still not good for APNGs.
APNG Optimizer
- APNG Optimizer is good for images in Category:Animated png files. Use the GUI.
PidgiWiki
My Image Contributions
Special:ListFiles/Wildgoosespeeder - Special:NewFiles
Redo Pokémon Stadium Moves
Screenshot Best Practices
Screenshot guide on Super Mario Wiki
Game | Resolution | Example |
---|---|---|
GCN | ||
Super Smash Bros. Melee | 640 × 480 | |
Pokémon Box Ruby & Sapphire | 608 × 448 | |
Pokémon Channel | 640 × 448 | |
Pokémon Colosseum | 640 × 480 | |
Pokémon Colosseum Bonus Disc | 608 × 448 menus 640 × 480 Jirachi Special Gift Mode |
|
Pokémon XD: Gale of Darkness | 640 × 480 | |
Wii | ||
Pokémon Battle Revolution | 640 × 480? | |
Super Smash Bros. Brawl | 640 × 480 | |
PokéPark Wii: Pikachu's Adventure | ??? × ??? | |
PokéPark 2: Wonders Beyond | ??? × ??? | |
WiiWare | ||
My Pokémon Ranch | ??? × ??? | |
Pokémon Rumble | ??? × ??? | |
Pokémon Mystery Dungeon (WiiWare) | ??? × ??? |
GameShark Codes
There have been known freezes with always active codes. That is why GS button variation exists. Apply the code when selecting your move. If a move misses, is non-damaging, or turn-based damaging, the game may appear to softlock, but the HP is going down slowly. Control resumes once the HP reaches 0.
I have no idea why this game needs different memory addresses for the different modes. Code structure is XXYYYYYY ZZZZ. Two codes don't need memory address 0FCB2E. Not sure why.
80 | 81 | 88 | 89 |
---|---|---|---|
8-bit address | 16-bit address | 8-bit address | 16-bit address |
always active | always active | GS button applies value | GS button applies value |
Pokémon Stadium (English) V1.0
Code Name (16-bit values) | ||
---|---|---|
Memory Manipulation Mode (XX) | Memory Address (YYYYYY) | Desired Value (ZZZZ) |
Prime Cup | ||
89 89 |
0FCB2E 286768 |
0000 0000 |
Poké Cup | ||
89 | 285B18 | 0000 |
Pika Cup | ||
89 89 |
0FCB2E 284DD8 |
0000 0000 |
Petit Cup | ||
89 89 |
0FCB2E 2873A8 |
0000 0000 |
Brock's Gym | ||
89 89 |
0FCB2E 287CB8 |
0000 0000 |
Misty's Gym | ||
89 89 |
0FCB2E 2885F8 |
0000 0000 |
Lt. Surge's Gym | ||
89 89 |
0FCB2E 287358 |
0000 0000 |
Erika's Gym | ||
89 | 287328 | 0000 |
Koga's Gym | ||
89 89 |
0FCB2E 287C98 |
0000 0000 |
Sabrina's Gym | ||
89 89 |
0FCB2E 287828 |
0000 0000 |
Blaine's Gym | ||
89 89 |
0FCB2E 2872E8 |
0000 0000 |
Giovanni's Gym | ||
89 89 |
0FCB2E 2878E8 |
0000 0000 |
Elite Four & Rival | ||
89 89 |
0FCB2E 286FD8 |
0000 0000 |
Vs. Mewtwo | ||
89 89 |
0FCB2E 282D38 |
0000 0000 |