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I've been exporting them to Photoshop, which lets me tune the lighting so that it's now more consistent with the game. A few previous versions I've noticed had lighting issues, so I'm working on fixing that. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 22:11, 26 August 2018 (UTC) | I've been exporting them to Photoshop, which lets me tune the lighting so that it's now more consistent with the game. A few previous versions I've noticed had lighting issues, so I'm working on fixing that. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 22:11, 26 August 2018 (UTC) | ||
:Yeah the files should be exported to .dae and imported into blender, the camera should be then adjusted to fill as much space as possible (I have a template I use so it only takes a couple minutes), then the image should be rendered. The lighting in-game changes, so its best if no lighting is used (like all the other 3D models that have been uploaded). Nothing in Photoshop is required. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:38, 26 August 2018 (UTC) | :Yeah the files should be exported to .dae and imported into blender, the camera should be then adjusted to fill as much space as possible (I have a template I use so it only takes a couple minutes), then the image should be rendered. The lighting in-game changes, so its best if no lighting is used (like all the other 3D models that have been uploaded). Nothing in Photoshop is required. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 22:38, 26 August 2018 (UTC) | ||
::I use Photoshop instead of Blender for the lighting changes. Default camera already in place, and then I export the sequence of .png, and string them together for an animation. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 00:05, 27 August 2018 (UTC) |