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Just want to let you know the images for the 3DS games aren't supposed to be animated, since the full size for them is going to be way too large. Also one other thing too, not sure how you are getting the sprites but I have been planning on getting the full size images of them (I have just been busy with a lot of other stuff from the games). Viewing the models in Ohana or SPICA and getting images that way isn't the proper way of getting them, since it creates a lot of bad spots all over them that shouldn't be there (caused by the way the software lights them). They should be imported into 3D modeling software and gotten that way. If you would like more information about how to get them the proper way please let me know and I can get you started. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 19:52, 26 August 2018 (UTC) | Just want to let you know the images for the 3DS games aren't supposed to be animated, since the full size for them is going to be way too large. Also one other thing too, not sure how you are getting the sprites but I have been planning on getting the full size images of them (I have just been busy with a lot of other stuff from the games). Viewing the models in Ohana or SPICA and getting images that way isn't the proper way of getting them, since it creates a lot of bad spots all over them that shouldn't be there (caused by the way the software lights them). They should be imported into 3D modeling software and gotten that way. If you would like more information about how to get them the proper way please let me know and I can get you started. [[User:Lady Ariel|Lady Ariel]] ([[User talk:Lady Ariel|talk]]) 19:52, 26 August 2018 (UTC) | ||
I've been exporting them to Photoshop, which lets me tune the lighting so that it's now more consistent with the game. A few previous versions I've noticed had lighting issues, so I'm working on fixing that. [[User:TehPerson|TehPerson]] ([[User talk:TehPerson|talk]]) 22:11, 26 August 2018 (UTC) |