User talk:Chenzw: Difference between revisions

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:In the game, maps are stored in two parts: the 3D model, and the model textures. Models are stored in the romfs in a/0/3/9 ("GR containers"), while their corresponding textures are in a/0/1/4 ("town models", which is technically incorrect; there doesn't seem to be any 3D model data in there). Determining which textures belong to which model is the challenge; there was [http://pastebin.com/E0NQgGhL some research] done for ORAS, but some of the entries are incomplete (eg. unknown textures, or not 100% texture coverage), and that effort/hype seems to have died off. The situation for X/Y ROMs is worse; presumably at the time of the games' release the tools were not as readily available yet, so documentation is especially sparse, and requires trial and error to determine which textures go where (that's why the recent uploads have been mostly Hoenn locations).
:In the game, maps are stored in two parts: the 3D model, and the model textures. Models are stored in the romfs in a/0/3/9 ("GR containers"), while their corresponding textures are in a/0/1/4 ("town models", which is technically incorrect; there doesn't seem to be any 3D model data in there). Determining which textures belong to which model is the challenge; there was [http://pastebin.com/E0NQgGhL some research] done for ORAS, but some of the entries are incomplete (eg. unknown textures, or not 100% texture coverage), and that effort/hype seems to have died off. The situation for X/Y ROMs is worse; presumably at the time of the games' release the tools were not as readily available yet, so documentation is especially sparse, and requires trial and error to determine which textures go where (that's why the recent uploads have been mostly Hoenn locations).
:I use Ohana3DS (and its -rebirth version) to view the models and their corresponding textures. EFE might be possible, from what I have read, but I haven't tried that yet. The renderer does not export models as 2D images—that is done by using a screen capture utility. Also, it has its own quirks—it particularly has trouble where in-game lights are concerned (eg. spotlights, ceiling lights), and some areas require touch-up either by manual deletion of textures, or manipulation in Photoshop. Some models also render better in the older version of Ohana3DS as compared to the -rebirth version. Occasionally, what the renderer gives "out-of-the-box" is simply not able to meet quality  standards (eg. Gnarled Den), so I usually skip those first and find a later opportunity to attend to them. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 04:39, 15 June 2016 (UTC)
:I use Ohana3DS (and its -rebirth version) to view the models and their corresponding textures. EFE might be possible, from what I have read, but I haven't tried that yet. The renderer does not export models as 2D images—that is done by using a screen capture utility. Also, it has its own quirks—it particularly has trouble where in-game lights are concerned (eg. spotlights, ceiling lights), and some areas require touch-up either by manual deletion of textures, or manipulation in Photoshop. Some models also render better in the older version of Ohana3DS as compared to the -rebirth version. Occasionally, what the renderer gives "out-of-the-box" is simply not able to meet quality  standards (eg. Gnarled Den), so I usually skip those first and find a later opportunity to attend to them. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 04:39, 15 June 2016 (UTC)
::The way you've apparently been uploading steadily (though I haven't been paying super close attention), I was hoping it might be simpler overall. =P That's a little unfortunate to hear, but thanks for the info! [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 05:52, 15 June 2016 (UTC)