User talk:CycloneGU: Difference between revisions

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:::Those would also be ideal, but I was actually referring to the level selection screen. Those images would be useful if/when we split off the area locations. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 19:34, 27 May 2015 (UTC)
:::Those would also be ideal, but I was actually referring to the level selection screen. Those images would be useful if/when we split off the area locations. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 19:34, 27 May 2015 (UTC)
::::I can work on those; I wondered if you meant that, in fact.  I also realized I can go to Youtube videos (yeah, it's not ideal, but we have no choice for special stages) to get stage layouts, as well.  For area layouts, we can only get five stages in a line at a time, so would we be looking to have all ten/fifteen/thirty/'''infinity''' available in different shots?  ("infinity" means any other number, not an infinite number.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:14, 27 May 2015 (UTC)
::::I can work on those; I wondered if you meant that, in fact.  I also realized I can go to Youtube videos (yeah, it's not ideal, but we have no choice for special stages) to get stage layouts, as well.  For area layouts, we can only get five stages in a line at a time, so would we be looking to have all ten/fifteen/thirty/'''infinity''' available in different shots?  ("infinity" means any other number, not an infinite number.)  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 23:14, 27 May 2015 (UTC)
:::::The first five stages should be fine. The images are really only for illustrating the area articles if/when those get split out. The top screen might also be useful, if you can get that. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 01:57, 28 May 2015 (UTC)