User talk:Eridanus: Difference between revisions

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:Actually, Trainer overworld sprites should be kept on the maps. The Generation I version of the Fighting Dojo is fine. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 19:00, 15 April 2012 (UTC)
:Actually, Trainer overworld sprites should be kept on the maps. The Generation I version of the Fighting Dojo is fine. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 19:00, 15 April 2012 (UTC)
::It's for the sake of consistency. Sometimes, depending on the software used, you may or may not be able to rip the map alongside the programmed overworld sprites. [[User:SatoMew2|SatoMew2]] 19:09, 15 April 2012 (UTC)
::It's for the sake of consistency. Sometimes, depending on the software used, you may or may not be able to rip the map alongside the programmed overworld sprites. [[User:SatoMew2|SatoMew2]] 19:09, 15 April 2012 (UTC)
:::Doesn't matter. The maps are to retain the overworld sprites, other than the sprite of the player. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 19:19, 15 April 2012 (UTC)