User talk:Masatoshi: Difference between revisions

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:The problem with these images is that they are too busy and contain a lot of information. That will make the files too heavy even while optimized. While it's a good idea to animate these, we don't think we need these for the moment, especially since they are too heavy. We can allow animated images slight above the 2 MB limit, but going from 4 to 24 MB is too much and will take a toll on those who need to pay based on their internet traffic, not to mention that no image should be as heavy as this. Second of all, this looks like taken from YouTube and the quality is not high enough. If we were to try animating these, we ought to have a capture card device with us to have the best quality. Imagine how heavy the image would be if the quality was clean. A YouTube video showing how the Mega Evolution works would be the best solution for now, so I'm sorry for putting down your work like this. [[User:Masatoshi|<span style="color: #3363FF; text-shadow: 1px 1px 0px #aaa"><sc>'''Masatoshi'''</sc></span>]] [[User_talk:Masatoshi|<span style="color: #ED3B3B; font-family: Times New Roman;">''talk''</span>]] 20:48, 16 March 2014 (UTC)
:The problem with these images is that they are too busy and contain a lot of information. That will make the files too heavy even while optimized. While it's a good idea to animate these, we don't think we need these for the moment, especially since they are too heavy. We can allow animated images slight above the 2 MB limit, but going from 4 to 24 MB is too much and will take a toll on those who need to pay based on their internet traffic, not to mention that no image should be as heavy as this. Second of all, this looks like taken from YouTube and the quality is not high enough. If we were to try animating these, we ought to have a capture card device with us to have the best quality. Imagine how heavy the image would be if the quality was clean. A YouTube video showing how the Mega Evolution works would be the best solution for now, so I'm sorry for putting down your work like this. [[User:Masatoshi|<span style="color: #3363FF; text-shadow: 1px 1px 0px #aaa"><sc>'''Masatoshi'''</sc></span>]] [[User_talk:Masatoshi|<span style="color: #ED3B3B; font-family: Times New Roman;">''talk''</span>]] 20:48, 16 March 2014 (UTC)
::So even if I could get animations of some moves from the same or other YouTube videos at 30 fps and only slightly over 2 MB, that wouldn't be good enough quality to use? I actually made an animation for Mud Shot first, at 30 fps, and that was 20 KB over 2 MB (1 KB when optimized as much as possible, but that one took forever to finish). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:57, 17 March 2014 (UTC)
::So even if I could get animations of some moves from the same or other YouTube videos at 30 fps and only slightly over 2 MB, that wouldn't be good enough quality to use? I actually made an animation for Mud Shot first, at 30 fps, and that was 20 KB over 2 MB (1 KB when optimized as much as possible, but that one took forever to finish). [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 01:57, 17 March 2014 (UTC)
:::Sorry, but I don't think we could work on that. YouTube videos are usually a series of jpg frames and receive quality loss, as opposed to getting the images from the game itself with a special capture device or program. [[User:Masatoshi|<span style="color: #3363FF; text-shadow: 1px 1px 0px #aaa"><sc>'''Masatoshi'''</sc></span>]] [[User_talk:Masatoshi|<span style="color: #ED3B3B; font-family: Times New Roman;">''talk''</span>]] 03:29, 17 March 2014 (UTC)
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