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Welcome to the Bulbagarden Archives, Chenzw!
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Thank you, and have a good time uploading here!
  PikaTepig999 08:36, 15 April 2016 (UTC)  
 
 
 
 
 
 
 
 

Title screens

Thank you for your contributions to the 3DS games so far! Could I request that you redo the English and Japanese X and Y title screens so they include the bottom screen displays like Omega Ruby and Alpha Sapphire do? Thanks in advance! - Chosen of Mana 18:31, 22 May 2016 (UTC)

The title screens for X and Y are initially blank at the bottom. It's only later on when the contents of the bottom screen transition to the in-game demo-like thing (rendered demonstrations of Kalos' game features). Is there a particular frame that is preferred? Chenzw (talk) 02:29, 23 May 2016 (UTC)
No, X/Y should absolutely have Xerneas/Yveltal in the exact same context as Groudon/Kyogre appear. The bottom screen really shouldn't be blank until the gameplay reels start playing. If you're using a ROM, try checking a physical (untouched) cart if you can, and then check that nothing's wrong with the ROM you're using. Tiddlywinks (talk) 17:44, 23 May 2016 (UTC)
Sorry, looks like I jumped the gun on this one and didn't notice the mascots' appearance a few frames later. The new images are being uploaded. Chenzw (talk) 02:09, 24 May 2016 (UTC)

You're awesome, can you make the rest of overworld models in Gen VI, and better 3D VS models with the same size, please --HoopsterJohn (talk) 20:40, 30 May 2016 (UTC)

Hi, if you can point out the filenames/game characters which need improvements, please do so, and I will take a look at them when I am free. You might want to discuss them under a new section (click here, or the "+" tab at the top of this page) on this page. Chenzw (talk) 02:42, 31 May 2016 (UTC)

Nameless Cavern

Just a heads up in case you weren't aware, we'd actually like to have an image of the exterior portion of Nameless Cavern too.

Also, can you explain a bit of how you get the images like the one you uploaded for the Nameless Cavern? It'd be nice to know in case a time comes when we need something else and you or someone like you isn't around. ;)

And thanks for all your work! I, for one, am very happy to see all these things finally filling out. ^_^ Tiddlywinks (talk) 03:55, 15 June 2016 (UTC)

Oops, I will dig into it and try to get a working capture.
To get the images, you need to (somehow, and from somewhere) get a copy of the ROM and decrypt it. Both physical and digital versions work fine. After decrypting and unpacking the ROM, the in-game assets will be accessible as part of the romfs. For example, this is the ORAS romfs structure that someone else has documented. Further decompressing of contents will be needed, such as by using GARCTool.
In the game, maps are stored in two parts: the 3D model, and the model textures. Models are stored in the romfs in a/0/3/9 ("GR containers"), while their corresponding textures are in a/0/1/4 ("town models", which is technically incorrect; there doesn't seem to be any 3D model data in there). Determining which textures belong to which model is the challenge; there was some research done for ORAS, but some of the entries are incomplete (eg. unknown textures, or not 100% texture coverage), and that effort/hype seems to have died off. The situation for X/Y ROMs is worse; presumably at the time of the games' release the tools were not as readily available yet, so documentation is especially sparse, and requires trial and error to determine which textures go where (that's why the recent uploads have been mostly Hoenn locations).
I use Ohana3DS (and its -rebirth version) to view the models and their corresponding textures. EFE might be possible, from what I have read, but I haven't tried that yet. The renderer does not export models as 2D images—that is done by using a screen capture utility. Also, it has its own quirks—it particularly has trouble where in-game lights are concerned (eg. spotlights, ceiling lights), and some areas require touch-up either by manual deletion of textures, or manipulation in Photoshop. Some models also render better in the older version of Ohana3DS as compared to the -rebirth version. Occasionally, what the renderer gives "out-of-the-box" is simply not able to meet quality standards (eg. Gnarled Den), so I usually skip those first and find a later opportunity to attend to them. Chenzw (talk) 04:39, 15 June 2016 (UTC)