User talk:Masatoshi: Difference between revisions

→‎More APNG help: primary solution
(→‎More APNG help: primary solution)
Line 380: Line 380:
So, I uploaded several .apngs of moves from Gen III, and the problem is that I don't know how to change the first thumbnail to one for browsers that don't support .apng animations.  The method I used was to record the animation on vba with Hypercam, create a .gif from the resulting video, then convert that to an .apng file.  It works fine in Firefox, but Chrome shows only the first frame.  [[User:Marked +-+-+|Marked +-+-+]] also talked about changing the speed of different actions in the animation (text speed, etc.), although I don't see why that is an issue.  I think if I can at least get the thumbnail correct, it should be fine. Please help! --[[User:Jdthebud|Jdthebud]] 05:33, 5 November 2011 (UTC)
So, I uploaded several .apngs of moves from Gen III, and the problem is that I don't know how to change the first thumbnail to one for browsers that don't support .apng animations.  The method I used was to record the animation on vba with Hypercam, create a .gif from the resulting video, then convert that to an .apng file.  It works fine in Firefox, but Chrome shows only the first frame.  [[User:Marked +-+-+|Marked +-+-+]] also talked about changing the speed of different actions in the animation (text speed, etc.), although I don't see why that is an issue.  I think if I can at least get the thumbnail correct, it should be fine. Please help! --[[User:Jdthebud|Jdthebud]] 05:33, 5 November 2011 (UTC)
:Thanks to Photoshop and animget (this makes .bmp every 10ms, do not use it all full screen, but at normal, default size). Photostop converts it into .png via... I think it was called batching or something, I don't remember.... And then I make apng in Japng editor (or, in case of 220+ frames, APNG Anime Maker as japng editor runs out of memory in bigger animations). Frame 0 represents the still frame for browsers that don't support animated .pngs, and I click skip first frame to make it not appear in animation, yet be saw in thumbnail ([http://img51.imageshack.us/img51/6356/trollol.png like this]. After making animation, I optimize it to make it fit in limit (though that failed for {{m|Blizzard}} and {{m|Dream Eater}} due to background). And the text... if text is too fast people won't be able to read it. I saw few times where text was too fast, and I couldn't read it. Masatoshi gave links for programs I need. [[User:Marked +-+-+|Marked +-+-+]] 12:31, 8 November 2011 (UTC)
:Thanks to Photoshop and animget (this makes .bmp every 10ms, do not use it all full screen, but at normal, default size). Photostop converts it into .png via... I think it was called batching or something, I don't remember.... And then I make apng in Japng editor (or, in case of 220+ frames, APNG Anime Maker as japng editor runs out of memory in bigger animations). Frame 0 represents the still frame for browsers that don't support animated .pngs, and I click skip first frame to make it not appear in animation, yet be saw in thumbnail ([http://img51.imageshack.us/img51/6356/trollol.png like this]. After making animation, I optimize it to make it fit in limit (though that failed for {{m|Blizzard}} and {{m|Dream Eater}} due to background). And the text... if text is too fast people won't be able to read it. I saw few times where text was too fast, and I couldn't read it. Masatoshi gave links for programs I need. [[User:Marked +-+-+|Marked +-+-+]] 12:31, 8 November 2011 (UTC)
::Here's what I ended up doing.  I loaded the apng I made already into JapngEditor (it loads frames from apng but not gif), then took a screenshot of the thumbnail for nonsupported browsers and inserted it at the top and skipped the first frame.  Then I played around a bit with the frame speed (mostly first and last) where applicable (didn't fool around much with the actual move animation speed, as it was good already) and saved it.  Checking it out, it showed the thumbnail in Chrome and the animation in Firefox. This won't work for the long animations that need APNG Anime Maker, as it won't load the inidividual frames from anpg or gif files, but I don't think any of the moves I uploaded (except maybe Rock Blast or something) will need me to use AnimGet and APNG Anime Maker.  Thanks for your help, Marked +-+-+! --[[User:Jdthebud|Jdthebud]] 23:34, 8 November 2011 (UTC)
2,489

edits