User talk:Masatoshi: Difference between revisions

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::::::::New petition, Hunter, could you not press anything when the text shows up? Let the text flow through, and let the game run its course, so people will read what it says without making them rush before it disappears. [[User:Masatoshi|<span style="color: #224a9a"><b><span style="color: #2b5fc7">M</span>asatoshi</b></span>]][[User_talk:Masatoshi|<span style="color: #118eb2"><sub><small>''talk''</small></sub></span>]] 09:26, 10 September 2011 (UTC)
::::::::New petition, Hunter, could you not press anything when the text shows up? Let the text flow through, and let the game run its course, so people will read what it says without making them rush before it disappears. [[User:Masatoshi|<span style="color: #224a9a"><b><span style="color: #2b5fc7">M</span>asatoshi</b></span>]][[User_talk:Masatoshi|<span style="color: #118eb2"><sub><small>''talk''</small></sub></span>]] 09:26, 10 September 2011 (UTC)
:::::::::Er... well, this is a pickle.  I'm recording them at the same speed the game plays, and I don't press a thing (So the text autocancels by itself).  The only difference I guess is that I set the ingame text to fast.  Since I thought people would want to see the move in action or something.  And I haven't had a problem reading the text.  So... I guess I'll wait to see what you have to say then.  I won't be looking forward to remaking 100+ animated PNGs, though.  I've been at this the past few days while I had no internet and it kinda sucks to see that they're all obsolete.  Are there some animation guidelines on the site anywhere so I can check? {{unsigned|Trainer Hunter}}
:::::::::Er... well, this is a pickle.  I'm recording them at the same speed the game plays, and I don't press a thing (So the text autocancels by itself).  The only difference I guess is that I set the ingame text to fast.  Since I thought people would want to see the move in action or something.  And I haven't had a problem reading the text.  So... I guess I'll wait to see what you have to say then.  I won't be looking forward to remaking 100+ animated PNGs, though.  I've been at this the past few days while I had no internet and it kinda sucks to see that they're all obsolete.  Are there some animation guidelines on the site anywhere so I can check? {{unsigned|Trainer Hunter}}
::::::::::Sorry about the sudden new comment, but I just realized a few things.  Like how I can just set up examples to help things along.  Do you like [http://img84.imageshack.us/img84/8885/firefangmidopt.png mid speed] or [http://img577.imageshack.us/img577/7817/firefangslowopt.png slow speed]?  I'm probably not gonna set up the text speed like that for the move announcement since, you know.  People know the move by the time they see the image.  And as far as I've seen every other image doesn't scroll the text on the move announcement.  But I'll change up the text speed for any image I've made that involves text that pops up after the move (like for status moves).  I'm NOT changing the animation speed though.  16ms is the exact same speed the game plays, and I've done side-by-side comparisons between the PNGs I've made and my own game.  I'd like to keep the animation speed the same as the game for accurate re-enactment.  Also I don't like that second-length pause.  It's kinda long and disorienting.  Though I guess to some that sudden shift would be disorienting.  Still, I personally think the shift is a pretty good transition myself (Especially since the game usually has some frames or even a second of cooldown before the damage flash) but eh, you're the mod, not me.  Anyhow, I've given my examples and said my thoughts so now I'd like to see what you say before I change or don't change any of the masses of images I've got here. - [[User:Trainer Hunter|Trainer Hunter]] 22:31, 15 September 2011 (UTC)


== More to do. ==
== More to do. ==


Movegen infobox was updated for 3D games (Battle Revolution, Colloseum, XD, Stadium, Stadium 2). Also, stuff like Weather Ball (including ???-type, which is done for XD) or Curse... Gonna add Fury Swipes, Fury Attack and Fly, then switch to directly by alphabet, not by generation then by alphabet (say thanks to [[:bp:List of moves|this]]), and that means I will start with Aerial Ace after switching (since this is first move available in Gen III games and not done yet in these games). I have Air Cutter already done, I don't remember even when I did it. Now how many moves differ between Hoenn and Kanto games? [[User:Marked +-+-+|Marked +-+-+]] 18:57, 10 September 2011 (UTC)
Movegen infobox was updated for 3D games (Battle Revolution, Colloseum, XD, Stadium, Stadium 2). Also, stuff like Weather Ball (including ???-type, which is done for XD) or Curse... Gonna add Fury Swipes, Fury Attack and Fly, then switch to directly by alphabet, not by generation then by alphabet (say thanks to [[:bp:List of moves|this]]), and that means I will start with Aerial Ace after switching (since this is first move available in Gen III games and not done yet in these games). I have Air Cutter already done, I don't remember even when I did it. Now how many moves differ between Hoenn and Kanto games? [[User:Marked +-+-+|Marked +-+-+]] 18:57, 10 September 2011 (UTC)