User talk:Masatoshi: Difference between revisions

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:Thanks to Photoshop and animget (this makes .bmp every 10ms, do not use it all full screen, but at normal, default size). Photostop converts it into .png via... I think it was called batching or something, I don't remember.... And then I make apng in Japng editor (or, in case of 220+ frames, APNG Anime Maker as japng editor runs out of memory in bigger animations). Frame 0 represents the still frame for browsers that don't support animated .pngs, and I click skip first frame to make it not appear in animation, yet be saw in thumbnail ([http://img51.imageshack.us/img51/6356/trollol.png like this]. After making animation, I optimize it to make it fit in limit (though that failed for {{m|Blizzard}} and {{m|Dream Eater}} due to background). And the text... if text is too fast people won't be able to read it. I saw few times where text was too fast, and I couldn't read it. Masatoshi gave links for programs I need. [[User:Marked +-+-+|Marked +-+-+]] 12:31, 8 November 2011 (UTC)
:Thanks to Photoshop and animget (this makes .bmp every 10ms, do not use it all full screen, but at normal, default size). Photostop converts it into .png via... I think it was called batching or something, I don't remember.... And then I make apng in Japng editor (or, in case of 220+ frames, APNG Anime Maker as japng editor runs out of memory in bigger animations). Frame 0 represents the still frame for browsers that don't support animated .pngs, and I click skip first frame to make it not appear in animation, yet be saw in thumbnail ([http://img51.imageshack.us/img51/6356/trollol.png like this]. After making animation, I optimize it to make it fit in limit (though that failed for {{m|Blizzard}} and {{m|Dream Eater}} due to background). And the text... if text is too fast people won't be able to read it. I saw few times where text was too fast, and I couldn't read it. Masatoshi gave links for programs I need. [[User:Marked +-+-+|Marked +-+-+]] 12:31, 8 November 2011 (UTC)
::Here's what I ended up doing.  I loaded the apng I made already into JapngEditor (it loads frames from apng but not gif), then took a screenshot of the thumbnail for nonsupported browsers and inserted it at the top and skipped the first frame.  Then I played around a bit with the frame speed (mostly first and last) where applicable (didn't fool around much with the actual move animation speed, as it was good already) and saved it.  Checking it out, it showed the thumbnail in Chrome and the animation in Firefox. This won't work for the long animations that need APNG Anime Maker, as it won't load the inidividual frames from anpg or gif files, but I don't think any of the moves I uploaded (except maybe Rock Blast or something) will need me to use AnimGet and APNG Anime Maker.  Thanks for your help, Marked +-+-+! --[[User:Jdthebud|Jdthebud]] 23:34, 8 November 2011 (UTC)
::Here's what I ended up doing.  I loaded the apng I made already into JapngEditor (it loads frames from apng but not gif), then took a screenshot of the thumbnail for nonsupported browsers and inserted it at the top and skipped the first frame.  Then I played around a bit with the frame speed (mostly first and last) where applicable (didn't fool around much with the actual move animation speed, as it was good already) and saved it.  Checking it out, it showed the thumbnail in Chrome and the animation in Firefox. This won't work for the long animations that need APNG Anime Maker, as it won't load the inidividual frames from anpg or gif files, but I don't think any of the moves I uploaded (except maybe Rock Blast or something) will need me to use AnimGet and APNG Anime Maker.  Thanks for your help, Marked +-+-+! --[[User:Jdthebud|Jdthebud]] 23:34, 8 November 2011 (UTC)
== gen IV move animations ==
So now I want to try and do some gen IV move animations.  Should I use no$gba or Desmume?  I just don't know which one gives the best representation of the DS animation for the Gen IV games.  I've heard that no$gba doesn't render transparency at all, but Desmume seems to have it's own problems rendering animations, especially in Platinum. HG/SS seems to be fine, though.  Which one should I use? --[[User:Jdthebud|Jdthebud]] 19:19, 13 November 2011 (UTC)
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