405
edits
Chalkwriter (talk | contribs) |
|||
Line 391: | Line 391: | ||
So now I want to try and do some gen IV move animations. Should I use no$gba or Desmume? I just don't know which one gives the best representation of the DS animation for the Gen IV games. I've heard that no$gba doesn't render transparency at all, but Desmume seems to have it's own problems rendering animations, especially in Platinum. HG/SS seems to be fine, though. Which one should I use? --[[User:Jdthebud|Jdthebud]] 19:19, 13 November 2011 (UTC) | So now I want to try and do some gen IV move animations. Should I use no$gba or Desmume? I just don't know which one gives the best representation of the DS animation for the Gen IV games. I've heard that no$gba doesn't render transparency at all, but Desmume seems to have it's own problems rendering animations, especially in Platinum. HG/SS seems to be fine, though. Which one should I use? --[[User:Jdthebud|Jdthebud]] 19:19, 13 November 2011 (UTC) | ||
:I would use Desmume, because no$gba does have a problem in the fact that it doesn't transparentise at all (meaning there are loads of black patches; see [[:File:Dragon Dance IV.png|this]] as an example). Desmume also runs at the speed of the computer, so the animation speed is always the same.--[[User:Chalkwriter|<span style="color:green">Chalk</span>]][[User talk:Chalkwriter|<span style="color:red">writer</span>]] 17:10, 14 November 2011 (UTC) |
edits