User talk:Eridanus: Difference between revisions

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By the way, next time you have a question for me is there any chance you can just use my talk page for it?  I don't feel comfortable answering someone else's question on a talk page unrelated to them.  Feels like it's cluttering up the wrong talk page, you know? - [[User:Trainer Hunter|Trainer Hunter]] 06:21, 25 September 2011 (UTC)
By the way, next time you have a question for me is there any chance you can just use my talk page for it?  I don't feel comfortable answering someone else's question on a talk page unrelated to them.  Feels like it's cluttering up the wrong talk page, you know? - [[User:Trainer Hunter|Trainer Hunter]] 06:21, 25 September 2011 (UTC)
:Works. Managed to do the Aromatherapy, and somehow optimizing dropped it from ~9,4MB to barely 840KB, though I had to change speed in japng-editor since 100ms is too slow. [[User:Marked +-+-+|Marked +-+-+]] 10:14, 25 September 2011 (UTC)
:Works. Managed to do the Aromatherapy, and somehow optimizing dropped it from ~9,4MB to barely 840KB, though I had to change speed in japng-editor since 100ms is too slow. [[User:Marked +-+-+|Marked +-+-+]] 10:14, 25 September 2011 (UTC)
::Er, that's why I use APNG Anime Maker first.  When I changed the speed after optimizing it made the image a glitchy mess.  Basically:
::*Set up the first frame then add all frames in APNG Anime Maker.
::*Set speeds in APNG Anime Maker then save.  It's the Delay option.  Just type in whatever millisecond speed you'd want then press the msec button.  Make sure to uncheck the "All" checkbox for when you set the 1000 for the final frame.
::*Open and re-save the file in Gimp so that it skips the first frame while retaining the speed specified in APNG Anime Maker.
::*Optimize using the APNG Optimizer.
::It takes a bit longer than japngeditor but at least it's an option for when it exceptions. - [[User:Trainer Hunter|Trainer Hunter]] 18:16, 25 September 2011 (UTC)
:::1000 is for final AND first frame (not skipped). Also, imageshack fails with anipng no matter if I have account or not. Gonna just upload files (Blizzard and Dream Eater; I will need to redo Fly in overworld) to Mediafire. ._. [[User:Marked +-+-+|Marked +-+-+]] 19:44, 26 September 2011 (UTC)
== Move images ==
Where did you get those move images from? I would like to compare mine. [[User:Pattyman|Pattyman]] 14:37, 2 October 2011 (UTC)
:Move images? Recorded myself. Stadium (1 and 2) will be a bit hard, since I have some technical problems with it (that's why all [[:File:ShinyStad2Star.png|but one]] image{s?} are static)  [[User:Marked +-+-+|Marked +-+-+]] 14:10, 3 October 2011 (UTC)
::I got some of them from YouTube but I did it without taking any of their stuff. I was using them as a guide to make my own images. How were you able to get the stuff from your console onto your computer in neat form? I am having trouble with that. [[User:Pattyman|Pattyman]] 15:16, 3 October 2011 (UTC)
:::Console? Meh, this is ain't USA. Only one "real" event happened, [[:n:Pokémon_Day_in_Poland_planned_for_August_20|about month ago]]. There is no (about which I can think) way to get something from console in a good quality. I am using... {{tt|you know what|VBA, short for Visual Boy Advance}} [[User:Marked +-+-+|Marked +-+-+]] 19:27, 3 October 2011 (UTC)
::::Okay. Thanks for the advice. However, {{tt|there is one thing|a plugin is required for VBA}}. [[User:Pattyman|Pattyman]] 19:31, 3 October 2011 (UTC)
== Blurry APNGs ==
I have noticed that a large number of APNG moves that you have uploaded are rather blurry (compare [http://archives.bulbagarden.net/media/upload/archive/2/2f/20111028160617%21Charge_III.png non-animated] to [http://archives.bulbagarden.net/media/upload/2/2f/Charge_III.png animated]). Move images, animated or static, should be clear and appear as they do in-game. Pleas work on your animating process, the blurry images and further animations need to be clean & clear. Thanks, - [[User:Kogoro|<span style="color:#DA70D6;">'''<span class="sc">Kogoro</span>'''</span>]] '''|''' [[User talk:Kogoro|<span style="color:#FFB6C1;">'''<span class="sc">Talk to me</span>'''</span>]] - 13:55, 8 November 2011 (UTC)
:I'll guess it's because non-animated were just captured by normal screenshot (and size of such screenshot depends on games, like 240x160 for RSEFRLG), while animated were by program, which captures window in the size it is (and by default being as twice big as RSEFRLG image should be, 480x320), and resizing process made them blurry.[[User:Marked +-+-+|Marked +-+-+]] 20:12, 8 November 2011 (UTC)
== Thumbnails for uploaded apngs ==
Hey, just wanted to say thanks for your help on the moves I uploaded.  They should all have thumbnails for unsupported broswers now, and I also fiddled a bit with text and move speed where applicable.  Now I want to get auto-confirmed so I can help replace non animated images and some crappy crystal sprites...any chance I'm close to that yet? :) --[[User:Jdthebud|Jdthebud]] 22:10, 9 November 2011 (UTC)
:You should be autoconfirmed already. Check your [[Special:Preferences|Preferences]]; if you are, it will tell you under "Member of groups". --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:55, 10 November 2011 (UTC)
::Okay, thanks SnorlaxMonster! {{unsigned|Jdthebud}}
== animated sprites ==
So, I saw that the Gen IV sprites are getting animated (I just started using Firefox again, so I didn't notice till now).  How are they doing that, and will we be doing animated B/W sprites too? Cause those are out there all over the place - not the Gen IV ones, though, which I like having those here.  anyway, I was mostly wondering how the Gen IV sprite animations work.  If you can't answer any of these questions, please tell me who can. Thanks. --[[User:Jdthebud|Jdthebud]] 08:21, 13 November 2011 (UTC)
:As far as I know, in Crystal and Emerald the animation is played when Pokémon enters battle, and in summary (though back sprite wasn't animated in Crystal), and the same for Gen IV games. Gen V has now idle animation (it means that Pokémon is animated through entire battle, not just only when it enters). Also I noticed that [[:File:Flamethrower III.png|Flamethrower]] is a bit fast (and I can get moves screenshot for Stadium 2, but only static at the current moment t_t). Tried to make Egg .gif for Emerald but... it's harder than it looks :s PS.Why did you made first frame for Mirror Move? It has no animation (lol). [[User:Marked +-+-+|Marked +-+-+]] 20:17, 19 November 2011 (UTC)
::What's that about Mirror Move?  I don't understand the question. Also, my question about B/W sprites was if we were going to have them changed to animated rather than stills as they are right now. And do you want me to slow the Flamethrower speed down? Although I actually did slow it down already, it's a naturally fast animation in-game. Annnd, what do people use to capture the console game animations (emulator 'n' stuff)? --[[User:Jdthebud|Jdthebud]] 10:25, 25 November 2011 (UTC)
== Softboiled ==
Can you upload a newer version of [[:File:Softboiled III.png]] (doesn't matter if it is animated) as the one used now was plagiarized from {{tt|another site|serebii to be exact}}. [[User:Pattyman|Pattyman]] 16:05, 26 February 2012 (UTC)
:Done. Didn't had time to animate it, though. [[User:Marked +-+-+|Marked +-+-+]] 16:12, 26 February 2012 (UTC)
::Thank you. At least having a non-animated version of the image is better than having one from serebii. [[User:Pattyman|Pattyman]] 16:18, 26 February 2012 (UTC)
== Moving images ==
Don't forget to fix the links on Bulbapedia as well. Thanks. [[User:Ht14|<span style="color:#999999"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#A68C21"><small>''14''</small></span>]] 15:30, 16 March 2012 (UTC)
== Image ==
Good afternoon, I know that I shouldn't notify you, but could you delete the DP images which are Candidates for deletion? I want to upload better versions of them without the watermark. Even if I upload a new version over the old one it still shows the watermark so it must be deleted in the first place. Thanks !--[[User:DJWolfy|<span style="color:Blue;">--'''DJ'''</span>]][[User talk:DJWolfy|<span style="color:Blue;">'''Wolfy'''</span>]] 12:21, 9 April 2012 (UTC)
:Sorry but I can't. I don't have that power. As junior administrator, the additional thing I can do is to move files (and some "other trivial privileges"). You need to ask someone that's [[Archives:Staff#Administrators|administrator or above]]. [[User:Marked +-+-+|Marked +-+-+]] 12:27, 9 April 2012 (UTC)
::That's ok, at least please move the image I've put at 'Candidates for moving' (the one with the sentret error). Thanks !--[[User:DJWolfy|<span style="color:Blue;">--'''DJ'''</span>]][[User talk:DJWolfy|<span style="color:Blue;">'''Wolfy'''</span>]] 12:40, 9 April 2012 (UTC)
== Bulbapedia's cache issue ==
Is it me or is Bulbapedia's cache unable to show the new versions of [[:File:Fighting Dojo GSC.png]] and [[:File:Fighting Dojo FRLG.png]] that I uploaded yesterday? They show up fine here on the Archives, however. [[User:SatoMew2|SatoMew2]] 14:55, 12 April 2012 (UTC)
:It's your computer, I see it fine. Sometimes it just happens, like I had with [[:File:Gate outside FRLG.png]], where it failed to show new version yesterday in my computer, on both Archives and Bulbapedia. [[User:Marked +-+-+|Marked +-+-+]] 15:10, 12 April 2012 (UTC)
::Seems like it but I've {{tt|purged the cache|that's what the clock at the top is for, after all}} a few times and the problem remains. [[User:SatoMew2|SatoMew2]] 15:22, 12 April 2012 (UTC)
==Category:Stadium ==
Could you please add that category when you upload stadium images? thank you.--[[User:Force Fire|Force Fire]] 14:21, 13 April 2012 (UTC)
== Fighting Dojo Generation I map ==
Can you get or even extract yourself the map sans sprites and events of the Fighting Dojo in Generation I to replace the current one we have? That way, it'll only be the HGSS map left to be obtained. [[User:SatoMew2|SatoMew2]] 18:05, 15 April 2012 (UTC)
:Actually, Trainer overworld sprites should be kept on the maps. The Generation I version of the Fighting Dojo is fine. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 19:00, 15 April 2012 (UTC)
::It's for the sake of consistency. Sometimes, depending on the software used, you may or may not be able to rip the map alongside the programmed overworld sprites. [[User:SatoMew2|SatoMew2]] 19:09, 15 April 2012 (UTC)
:::Doesn't matter. The maps are to retain the overworld sprites, other than the sprite of the player. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 19:19, 15 April 2012 (UTC)
::::OK then. I already reuploaded the map from FRLG with the overworld sprites. [[User:SatoMew2|SatoMew2]] 19:22, 15 April 2012 (UTC)
== AIM ==
Do you have an AIM account? --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:34, 23 June 2012 (UTC)
:Unfortunately, no. What's the matter? [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 07:36, 23 June 2012 (UTC)
::Oh, I was hoping to be able to talk to you over instant messenger since you've been temporarily promoted to help with B2W2 on Bulbapedia. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:37, 23 June 2012 (UTC)
:::...well, I see that I was promoted seconds ago. Oh well, downloading AIM (because why not). Assuming it is free, of course (Wikipedia is bit unclear on this, but as far as I see, it IS free. Why else put a download link on homepage?). [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 07:42, 23 June 2012 (UTC)
::::Don't worry, it is free. And I posted this because I knew you were empowered just then. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 07:48, 23 June 2012 (UTC)
:::::Well, what I could do? I have no access to {{tt|B2W2|Not considered PC emulated, as one I know does this slowly, and with another I have to close EVERYTHING else, or it will freeze, and that's just BW. B2W2 might not launch at all. My PC has like... 8 years, or something, so I am not surprised.}}. Oh, and currently registering in AIM. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 07:57, 23 June 2012 (UTC)
::::::I'm SnorlaxMonster on AIM too, so feel free to add me when you make your account. Anyway, I don't have access to the game either, but there is still plenty to do. For example, what I'm doing right now: adding characters to the B2W2 category (although I'm going to take a break to publish some news). --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 08:08, 23 June 2012 (UTC)
:::::::Done, chatting with you. Why they didn't said that what I type in the names' field will be used (apparently) as nickname >_> [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 08:13, 23 June 2012 (UTC)
== B2W2 maps ==
Where's the highlighted spot of the B2W2 maps ({{red link|File:B2W2 Unova Castelia City Map.png|this}} is one of them), I can't tell which color highlights them? Also, why is there a red arrow at the top right of the map? [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 01:58, 27 June 2012 (UTC)
:It's not highlighted, unfortunately. That yellow... point is suppose to "highlight". Red arrow is because I was using Town Map, and there is no way to hide the arrow. At the moment I can't get any better. We will get the highlighted version later, currently this does the job. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 08:23, 27 June 2012 (UTC)
::Don't worry about it. [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 14:22, 27 June 2012 (UTC)
::I just noticed a trick with the red arrow. If you click anywhere on the town map, {{tt|it will disappear|tried it on my BW game but the same may happen in B2W2}}. [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 00:28, 5 July 2012 (UTC)
== File sizes ==
Hey Marked +-+-+,
I'm unsure on the sizes as well, but if that's the case, we need some consistency in the sprites... look at the Shiny Geodude for instance... all the Emerald formats are really inconsistent. [[User:Ht14|<span style="color:#999999"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#A68C21"><small>''14''</small></span>]] 00:20, 25 September 2012 (UTC)
== Town maps category removal ==
Did you get permission from Kogs or any other higher-ups to remove this category? I'm just curious because I'm not sure whether or not it's supposed to be kept. I'd prefer confimmation of consistency if anything. Thanks in advance. [[User:Ht14|<span style="color:#999999"><sup>'''''ht'''''</sup></span>]][[User talk:Ht14|<span style="color:#A68C21"><small>''14''</small></span>]] 23:06, 31 October 2012 (UTC)
:The funny thing about that category was that when I made it, it was only for for in-game maps of regions. But now... I still would like a category for in-game maps with no markers. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 00:35, 1 November 2012 (UTC)
::Honestly, no... it's because it sounded like it's a map of town like Lavender... the category was worded somehow poorly and it looked like error >_> Now I feel stupid. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:14, 1 November 2012 (UTC)
== Changing the Japanese Blue title screen. ==
Hey there, I think you should change the Vulpix in front of the Japanese Blue title screen to a Squirtle because the game is Pocket Monsters Blue and it will be more suitable. Thanks. [[User:Agent5514|Agent5514]] ([[User talk:Agent5514|talk]]) 11:11, 20 April 2013 (UTC)
== Magma Hideout ==
I will need your help with the Magma Hideout images since they are a mess with the floor numbers and room numbers, knowing which is which. [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 00:04, 24 May 2013 (UTC)
:Which one? (probably Emerald one) [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 12:19, 24 May 2013 (UTC)
::Yeah, the Emerald ones. I forgot to put that before. [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 14:37, 24 May 2013 (UTC)
:::Moved to what they were suggested (except "6F" as it would need moving to 4F, which has redirect because I moved it). Hope that's the way it was supposed to be{{tt|.|inb4 it's not supposed to be that way}} Also fixed the page's links for that. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 18:12, 25 May 2013 (UTC)
== How to create animated move images? ==
Hi, Marked +-+-+
Um, I've seen some move pages around Bulbapedia that didn't have animated move images, like {{m|Psychic}}, {{m|Softboiled}}, {{m|Hammer Arm}} and such.
I'm really willing to help, but I don't really know how to record them and turn them into animated .PNGs.
Do you know if there's any tutorial explaining me how to do it?
Cheers.
[[User:Guilherme.didi|Guilherme.didi]] ([[User talk:Guilherme.didi|talk]]) 03:48, 7 July 2013 (UTC)
:Hmm... I remember someone linked me to few useful programs, among these AnimGet used for screenshots saved as .bmp files, japng-editor and APNG anime maker to combine .png [of course first you would have to change .bmp into .png] into animation (latter was for heavier animations when former couldn't get it done, but it didn't had the "skip first frame" so you would have to put already done animation in the japng-editor with the "prepared" first frame [for these non-compatible browsers] and check skip, shouldn't bring an error in that case), and apngopt to optimize file and reduce its size. However, I did this all long ago and can't really where you can get these programs... Try asking [[User talk:Jdthebud|Jdthebud]], he animated many G3 moves and may know other way or something (I've never asked him how he did the stuff). <br/>Also, all animations from BW are uploaded. Some moves got updated animation in B2W2... most of these are static (an example being {{m|Psychic}} or {{m|Flare Blitz}}), not sure if we got all the moves with updated animations, though. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 09:10, 7 July 2013 (UTC)
== Maps ==
I'd love to have some help getting map images ready for the Generation V games, but enabling to do it requires some level of discussion regarding emulation. If there's some place else you'd rather discuss it, lemme know. --[[User:GuyPerfect|GuyPerfect]] ([[User talk:GuyPerfect|talk]]) 18:50, 14 July 2013 (UTC)
== File:Shiningsymbol.png ==
We already have a better version of this [[:File:Pokémon Star.png|here]]. I'm sorry you took the time to replace the old older version, but would I be able to ask you to replace again what you just did with [[:File:Pokémon Star.png|this]]? ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 18:45, 7 August 2013 (UTC)
:I meant go through all the pages that use the worse one, and replace them all with [[:File:Pokémon Star.png|this]]. Duplicate files is just as bad as low quality gifs on the Archives. ''[[User:Maverick Nate|<sup style="color:#00008B;">'''Maverick'''</sup>]][[User talk:Maverick Nate|<sub style="color:#00008B;">'''Nate'''</sub>]]'' 15:42, 8 August 2013 (UTC)
== Image problem ==
I don't know why but every time I try to upload an image, I keep getting an error telling me I don't have permission to create new pages. I checked the faq and it says I have to be autoconfirmed first. I am confused as to the files needing to be edited. Does that mean I have to just help edit random pages on bulbapedia? Sorry if this is a silly question, but I just want to make sure. [[User:Midnight Moon|Midnight Moon]] ([[User talk:Midnight Moon|talk]]) 21:08, 4 December 2013 (UTC)
:By editing pages. Rather tedious to do now, since there isn't that much to do. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 11:58, 2 January 2014 (UTC)
== Problem with the new MS on Bulbapedia ==
There is a problem that if the menu sprites are updated, on Bulbapedia, it still sees the older menu sprites instead of a new one, will you fix it? --[[User:Cinday123|Cinday123]] ([[User talk:Cinday123|talk]]) 00:06, 24 January 2014 (UTC)
:It will fix itself over time as far as I know. (refreshing browser cache and/or server cache seems to do nothing). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:11, 24 January 2014 (UTC)
== Shiny menu sprites ==
Shiny menu sprites should not be uploaded without executive approval. There are a few special cases where they may be allowed, but we do not need them for every random shiny Pokémon that has appeared in whatever media. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 16:55, 24 January 2014 (UTC)
:Okay, understood. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 20:20, 25 January 2014 (UTC)
== Field weather conditions images ==
Hi there, I've been working on the Field weather animated images.  I had a question about the description on the file pages.  Is it better to have the actual location on each image description, like they all have right now, or would this be more appropriate (using the [[:File:Fog III Field.png|Fog file for Gen III]] as an example):
{{location|Fog|floor=in the overworld|RS}}
In this example, the fog found in FRLG has the same animation, so I was wondering if it might be better to have this more general description, which could then be applied to a location template for each Gen III game (including Emerald). I was also thinking it might match with the more general "(weather) (Gen #) Field.png" names I have suggested for several images. I know that the weather conditions are only found in the overworld in specific locations (although rain and snow are found in many places in Generations IV and V), but I think it would put the focus on the actual weather, and not the locations as it is now.  This will allow for weather images from a specific game to apply to others in the same generation when appropriate, even if the location is not applicable (i.e. all current Gen IV images are from Pt, but the animations are the same in DP and HGSS, etc.). What's your take on this?<br>
Also, I have found another variation of Sandstorm in B2W2 (Desert Resort is different than Route 4 in White 2) although I have not checked BW yet, as well as a new hailing animation in B2W2. I will check in BW first before uploading them, but just wanted to give you a heads up on that, as I am unsure if a new name for the new variations are needed. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 08:01, 23 April 2014 (UTC)
::I am fine with this. You may want to ask someone else, like Kogoro, though. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 13:09, 25 April 2014 (UTC)
== Unova Maps ==
Do you know how to get the 2D camera view in BW/2 so I can do some Unova maps? The people who did them before are inactive. Thanks. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 10:19, 7 May 2014 (UTC)
:It involves editing {{tt|source code|Not the game itself IIRC, never used that to be honest.}} to force "ortographic projection" everywhere, as it got called. (In case of Generation IV, it can be done with cheating devices, but G5 requires meddling in source code) [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:56, 8 May 2014 (UTC)
::I see. Do you know how to do that, or is there a tutorial somewhere/someone else I can ask? [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 20:48, 8 May 2014 (UTC)
:::Sent you an email. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 09:02, 11 May 2014 (UTC)
== AniPNG Frames ==
<span style="text-decoration:line-through;">I have no idea how to set up animated pngs so that if someone cannot view them animated, they can see the correct frame (not the one at the beginning). Sorry if it sounds a little confusing.</span> Too late, I figured it out on my own... [[User:Iam.soviet19|Pokémon in Vietnam!!!]] ([[User talk:Iam.soviet19|talk]]) <span style="text-decoration:line-through;">02:49</span> 03:20, 7 June 2014 (UTC)
:There is almost always a "skip first frame" option included in anipng creation software. I use APNG Assembler, and when I make an anipng with it, I drag the still frame for upsupported browsers in there first, then the rest of the frames. Under Playback Settings, I select the option to skip the first frame. Hope this helps. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 04:13, 7 June 2014 (UTC)
== About uploading anipngs ==
Hello again. I have recently noticed that whenever I update an animated png, my file appears to be much larger than the previous one (e.g. Blizzard_III.png) as well as having more frames. Does the size or fps of the image matter in these kinds of situations? <span style="color:#00FF00">'''[[User:iam.soviet19|I am so Viet]]</span><span style="color:#ff0000">[[User talk:iam.soviet19|namese!]]'''</span> 03:57, 3 July 2014 (UTC)
:I am not sure if it does matter that much (though obviously if too many frames are missing, the animation goes askew)... You tried optimizing the file? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:13, 3 July 2014 (UTC) PS. And yes, size does matter IIRC, since the heavier the file, the longer it takes to load. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:14, 3 July 2014 (UTC)
::Is there any general range to how big the anipng should be (e.g game moves)? Because if mine are too big, I want to know how to make them smaller without losing quality. <span style="color:#00FF00">'''[[User:iam.soviet19|I am so Viet]]</span><span style="color:#ff0000">[[User talk:iam.soviet19|namese!]]'''</span> 17:54, 3 July 2014 (UTC) P.S. When I tried optimizing my anipngs, it actually made them bigger!
:::Just my two cents here if I may. More frames usually means a larger size, which seems to be fine in your case since what you are uploading seems to be 60 fps while most of the ones you replaced look to be 30 fps.  Also, the optimizing of anipngs can depend a little on what program you use to compile them.  Japng editor generally will allow for optimization, while APNG Assembler (which is what I use) automatically does so by default. If you try to optimize an already optimized anipng, it will either remain the same size or get bigger. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 20:30, 3 July 2014 (UTC)
== Pikachu ==
Could you help me upload this https://zapp.trakt.us/images/episodes/3152-16-1.jpg?28 I'm having trouble. It's for Ash's Pikachu Biography.--[[User:JasonL|JasonL]] ([[User talk:JasonL|talk]]) 01:14, 7 July 2014 (UTC)
:You should ask someone else about uploading this, if it's actually needed. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:37, 9 July 2014 (UTC)
== {{red link|File:Delta exp gen6.png}} ==
Could you make the Gen 6 version of the experience formula use the same (or a closer) font size as {{red link|File:Delta exp gen5.png}}? The difference when they're "side by side" (so to speak) is a little odd. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 13:55, 2 August 2014 (UTC)
:I have no idea what font it uses in the first place. [http://www.codecogs.com/eqnedit.php I used this] to create the thing. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 18:06, 2 August 2014 (UTC)
::Oh, cool! I tried to look for something like that once before myself, but I didn't have any luck. The two fonts appear mostly the same, once you bump the Gen 6 formula up to size 12. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 18:22, 2 August 2014 (UTC)
== Old era minisprites ==
I know I said you could rename them if you felt it was necessary, but I would like to make a suggestion. I'd rather see the sprites named based on what they resemble moreso than the Pokémon that use them. So for example, I would suggest calling [[File:MS Artificial II.png]] Voltorb, since that is clearly a Voltorb. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 11:12, 6 August 2014 (UTC)
:If you want to, you can. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 21:21, 6 August 2014 (UTC)
== Image Upload Request ==
I was just wondering if you would be able to upload an image for me, its a replacement for the tiny pokemon pinball ruby table.
I want to replace the image before i forget, as i doubt i will have image uploading permissions anytime soon due to my low edit rate.
Also, how do i find the page with all site rules? I wanted to check about a couple things. --[[User:Xyifer12|Xyifer12]] ([[User talk:Xyifer12|talk]]) 17:28, 8 August 2014 (UTC)
:There's a bunch of rules on the uploading page; not sure where else you can find them (other than the Council's Message for XY-related images/sprites). But you can upload the file to imagehosting site, from which I could download it. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 07:10, 9 August 2014 (UTC)
::x4.fjcdn.com/comments/+_2d97634588150ee8e4d9b6988883c652.png Here is the link, just paste into the address bar. Thanks for the help. --[[User:Xyifer12|Xyifer12]] ([[User talk:Xyifer12|talk]]) 10:57, 9 August 2014 (UTC)
:::Uh, I've noticed the quality [http://i.imgur.com/QTdryba.png isn't exactly good] (it's not quite clear at that zoom, so you may want to download the file). Was it perhaps converted from .gif or .jpg? [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 11:51, 9 August 2014 (UTC)
::::I played for a short time in [removed] and recoded an avi file of the gameplay. I used a program to convert the video to jpg files, and spliced several together to make the final png. It isnt as clear as i had hoped it would be, but at least it is far better than the image i want to replace. (bulbapedia.bulbagarden.net/wiki/File:Ruby_Field.png  this is what i want to replace) --[[User:Xyifer12|Xyifer12]] ([[User talk:Xyifer12|talk]]) 12:06, 9 August 2014 (UTC)
:::::If you still have the .avi, I could {{tt|try doing something.|Not exactly now, as my PC is currently busy with another video.}} [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 12:14, 9 August 2014 (UTC)
I could make another, but i would not be able to upload it due to horrible internet speeds. It takes me 8 minutes to download 1.5 MB.
All you need to do is use VBA to record the file, assuming you have the ROM. --[[User:Xyifer12|Xyifer12]] ([[User talk:Xyifer12|talk]]) 12:28, 9 August 2014 (UTC)
== JPG & Transparency ==
I noticed you were having some problems with {{red link|File:AipomUnnamedThirdSet1.jpg|trying to make a jpg format file transparent}}. Well, the jpg format simply doesn't support transparent pixels. The only way to make a jpg format file transparent is to replace it with a transparent png format file. Hope that helps, - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 16:21, 31 August 2014 (UTC)
== When I upload an image, it gives me an error. ==
The error is "You do not have permission to create pages". Please help!{{unsigned|EACreator1}}
:It means you haven't met the (partially hidden) requirements to be autoconfirmed. I can't recall what they're exactly, though, so you better ask someone else. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 21:30, 9 June 2015 (UTC)
I figured out my issue. I am autoconfirmed on Bulbapedia, but not on the archives. Is this an issue?
[[User:EACreator1|EACreator1]] ([[User talk:EACreator1|talk]]) 14:10, 10 June 2015 (UTC)
:The sites are counted separately. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:59, 10 June 2015 (UTC)
== Adding images... ==
Excuse me, Eridanus... I'm trying to upload an image for a recently released video game, Pokemon Super Mystery Dungeon as a matter of fact, but it seems I lack permission to do this action. Can you help me with this? --[[User:IM-T-MAN2|IM-T-MAN2]] ([[User talk:IM-T-MAN2|talk]]) 23:01, 24 November 2015 (UTC)
:Since Super Mystery Dungeon is still fresh when it comes to English langauges, you may want to talk with someone [[Archives:Staff|else]]; like someone from the Council. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:36, 25 November 2015 (UTC)
== Converting AVI files into APNG files ==
I have a huge question I'd like to ask you. What do you use to convert .avi files into animated .png files? I tried using VirtualDub APNG Mod and it came up with some errors while importing the .avi (since I recorded it from 3DS Capture software). Then I accidentally overwritten one of the screenshots that I had of one of the Adventure Hints from Gates to Infinity and lost it. I have several .avi files that I'd like to make into animated .png files. Thanks!—[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 07:56, 3 April 2016 (UTC)
:I've been using Adobe Photoshop, but it's outdated as it stopped working past certain versions of QuickTime (which was needed). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 11:28, 3 April 2016 (UTC)
::Ah okay, thanks! Also, do you know any way I can make the Animated PNG smaller than 2MB? 'Cause the upload won't allow file sizes larger than 2MB.—[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 13:21, 3 April 2016 (UTC)
:::I suggest using [https://sourceforge.net/projects/apng/files/APNG_Optimizer/ this] on {{tt|a finished APNG|once put through the program, doing anything than changing frame delay messes up the animation}} to make the file smaller. Remember also about the first frame that shows the animation for browsers that don't support these, like [[:File:Powder Snow II.png|here]]. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:26, 4 April 2016 (UTC)
::::I just tried this on an APNG file that I made which demonstrated the effects of a Slumber Trap in Gates to Infinity, but it certainly didn't decrease the file size in any way. Also I'm pretty sure APNG Assembler Version 2.9 has compression built into it.—[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 16:00, 4 April 2016 (UTC)
:::::It worked for me, all the way from Red and Blue to Black and White (the linked animation of move has original file not compresse, hence size of ~500KB). I am not sure why it doesn't work you. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 16:34, 4 April 2016 (UTC)
::::::Then I wonder what I could be doing wrong? I extracted all the frames from an .avi, and I then used APNG Assembler 2.9 to create an Animated PNG out of it. I had Play indefinitely enabled and Skip the first frame disabled in Playback Settings. The Compression Method is 7zip with 15 iterations, while Optimize Palette and Optimize color type are both enabled. The Delay Settings for all frames is set to "1"/"30" seconds. If you'd like, you could see what is wrong with the frames, here it is: http://www.megafileupload.com/6rgv/top_and_bottom_screen.zip —[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 16:45, 4 April 2016 (UTC)
:::::::I have put it through {{tt|two optimizations|first from a program to make it APNG, that didn't crash from files this big, then through that program}}, and while it cut a lot of megabytes (raw animation is about 30MB), it's still not below 2MB (about 2.4MB instead). [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 17:24, 4 April 2016 (UTC)
::::::::When I used APNG Assembler to make the APNG, it seemed to work fine without any crashes. Then I put it though APNG Optimizer, and exported file was still the same size. Is there something I'm doing incorrectly?—[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 18:29, 4 April 2016 (UTC)
== Red's house ==
Can you upload images for Red's house in GSC (and possibly HGSS) for the {{bp|player's house}} article? Thanks in advance. [[User:Pattyman|Pattyman]] ([[User talk:Pattyman|talk]]) 02:30, 5 April 2016 (UTC)
== About the Generation II Curse PNG animation ==
I'd just like to let you know that the file that you uploaded for the move Curse from Generation II is broken and is not looping as it should. You might need to fix it. Thanks!—[[User:Platinum Lucario|Platinum Lucario]] ([[User talk:Platinum Lucario|talk]]) 04:50, 11 April 2016 (UTC)
== Duel images ==
Are you able to get decent images of the avatar customization options in Duel? And of the Gem packets in the shop? [[User:Glik|Glik]] ([[User talk:Glik|talk]]) 13:35, 21 February 2017 (UTC)
:I'll see what I can do. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 15:43, 21 February 2017 (UTC)
== Autoconfirmed ==
Hi, I tried to upload a file but was surprised to find I am not autoconfirmed. I have 300+ edits at Bulbapedia and have been a member of Bulbagarden since 2007. I had a look at the "to-do list" to see if there is something I can help out with at Archives, but most of the "to-do"s are about uploading images, which I'm not able to do! Can you advise me on how to resolve this problem? [[User:Kidburla|Kidburla]] ([[User talk:Kidburla|talk]]) 09:57, 21 October 2017 (UTC)
==Move Requests==
Hi, I've made a few name mistakes when uploading images, could you move Eating Competition Heatmor.png to Eating Contest Heatmor.png and Goh Skwovet Bullet Seed.png to Goh Skovet Bullet Seed.png please--[[User:BigDocFan|BigDocFan]] ([[User talk:BigDocFan|talk]]) 21:32, 27 November 2020 (UTC)
:Done. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 21:59, 27 November 2020 (UTC)