User talk:Eridanus: Difference between revisions

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So, I saw that the Gen IV sprites are getting animated (I just started using Firefox again, so I didn't notice till now).  How are they doing that, and will we be doing animated B/W sprites too? Cause those are out there all over the place - not the Gen IV ones, though, which I like having those here.  anyway, I was mostly wondering how the Gen IV sprite animations work.  If you can't answer any of these questions, please tell me who can. Thanks. --[[User:Jdthebud|Jdthebud]] 08:21, 13 November 2011 (UTC)
So, I saw that the Gen IV sprites are getting animated (I just started using Firefox again, so I didn't notice till now).  How are they doing that, and will we be doing animated B/W sprites too? Cause those are out there all over the place - not the Gen IV ones, though, which I like having those here.  anyway, I was mostly wondering how the Gen IV sprite animations work.  If you can't answer any of these questions, please tell me who can. Thanks. --[[User:Jdthebud|Jdthebud]] 08:21, 13 November 2011 (UTC)
:As far as I know, in Crystal and Emerald the animation is played when Pokémon enters battle, and in summary (though back sprite wasn't animated in Crystal), and the same for Gen IV games. Gen V has now idle animation (it means that Pokémon is animated through entire battle, not just only when it enters). Also I noticed that [[:File:Flamethrower III.png|Flamethrower]] is a bit fast (and I can get moves screenshot for Stadium 2, but only static at the current moment t_t). Tried to make Egg .gif for Emerald but... it's harder than it looks :s PS.Why did you made first frame for Mirror Move? It has no animation (lol). [[User:Marked +-+-+|Marked +-+-+]] 20:17, 19 November 2011 (UTC)
:As far as I know, in Crystal and Emerald the animation is played when Pokémon enters battle, and in summary (though back sprite wasn't animated in Crystal), and the same for Gen IV games. Gen V has now idle animation (it means that Pokémon is animated through entire battle, not just only when it enters). Also I noticed that [[:File:Flamethrower III.png|Flamethrower]] is a bit fast (and I can get moves screenshot for Stadium 2, but only static at the current moment t_t). Tried to make Egg .gif for Emerald but... it's harder than it looks :s PS.Why did you made first frame for Mirror Move? It has no animation (lol). [[User:Marked +-+-+|Marked +-+-+]] 20:17, 19 November 2011 (UTC)
::What's that about Mirror Move?  I don't understand the question. Also, my question about B/W sprites was if we were going to have them changed to animated rather than stills as they are right now. And do you want me to slow the Flamethrower speed down? Although I actually did slow it down already, it's a naturally fast animation in-game. Annnd, what do people use to capture the console game animations (emulator 'n' stuff)? --[[User:Jdthebud|Jdthebud]] 10:25, 25 November 2011 (UTC)
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