User talk:Eridanus: Difference between revisions

m (→‎Blurry APNGs: new section)
Line 116: Line 116:


I have noticed that a large number of APNG moves that you have uploaded are rather blurry (compare [http://archives.bulbagarden.net/media/upload/archive/2/2f/20111028160617%21Charge_III.png non-animated] to [http://archives.bulbagarden.net/media/upload/2/2f/Charge_III.png animated]). Move images, animated or static, should be clear and appear as they do in-game. Pleas work on your animating process, the blurry images and further animations need to be clean & clear. Thanks, - [[User:Kogoro|<span style="color:#DA70D6;">'''<span class="sc">Kogoro</span>'''</span>]] '''|''' [[User talk:Kogoro|<span style="color:#FFB6C1;">'''<span class="sc">Talk to me</span>'''</span>]] - 13:55, 8 November 2011 (UTC)
I have noticed that a large number of APNG moves that you have uploaded are rather blurry (compare [http://archives.bulbagarden.net/media/upload/archive/2/2f/20111028160617%21Charge_III.png non-animated] to [http://archives.bulbagarden.net/media/upload/2/2f/Charge_III.png animated]). Move images, animated or static, should be clear and appear as they do in-game. Pleas work on your animating process, the blurry images and further animations need to be clean & clear. Thanks, - [[User:Kogoro|<span style="color:#DA70D6;">'''<span class="sc">Kogoro</span>'''</span>]] '''|''' [[User talk:Kogoro|<span style="color:#FFB6C1;">'''<span class="sc">Talk to me</span>'''</span>]] - 13:55, 8 November 2011 (UTC)
:I'll guess it's because non-animated were just captured by normal screenshot (and size of such screenshot depends on games, like 240x160 for RSEFRLG), while animated were by program, which captures window in the size it is (and by default being as twice big as RSEFRLG image should be, 480x320), and resizing process made them blurry.[[User:Marked +-+-+|Marked +-+-+]] 20:12, 8 November 2011 (UTC)