User talk:G50: Difference between revisions

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→‎Sprite sizes: Let's try and clear this up for all parties involved here.
m (→‎Sprite sizes: Let's try and clear this up for all parties involved here.)
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::I don't think Rayquaza can be 64x64... Lugia for one thing [[:File:Spr 3e 249 s.gif|can't be]]. The file is much bigger than 64x64, yet Lugia almost fills it! [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 13:17, 25 September 2012 (UTC) PS. Lugia gets at least 83x85 (even part of sprite getting out of screen) due to that animation. 64x64 is not possible in any way with some sprites. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 13:27, 25 September 2012 (UTC)
::I don't think Rayquaza can be 64x64... Lugia for one thing [[:File:Spr 3e 249 s.gif|can't be]]. The file is much bigger than 64x64, yet Lugia almost fills it! [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 13:17, 25 September 2012 (UTC) PS. Lugia gets at least 83x85 (even part of sprite getting out of screen) due to that animation. 64x64 is not possible in any way with some sprites. [[User:Marked +-+-+|Marked +-+-+]] ([[User talk:Marked +-+-+|talk]]) 13:27, 25 September 2012 (UTC)
:::Okay. [[User:G50|<span style="color:red">''ㄱ''</span>]][[User talk:G50|<span style="color:green">''쉰''</span>]] G50 13:30, 25 September 2012 (UTC)
:::Okay. [[User:G50|<span style="color:red">''ㄱ''</span>]][[User talk:G50|<span style="color:green">''쉰''</span>]] G50 13:30, 25 September 2012 (UTC)
::::As with all animated sprites, the ''minimum'' size is the static sprite convention for the generation. In the case of Generation III, that convention is 64×64 pixels. If an animation extends outside that "limit", then the dimensions of the file should also extend outside the 64×64 pixel convention. - [[User:Kogoro|'''<span class="sc" style="color:#DA70D6;">Kogoro</span>''']] '''-''' [[User talk:Kogoro|'''<span class="sc" style="color:#FFB6C1;">Talk to me</span>''']] - 23:20, 25 September 2012 (UTC)