User talk:Jdthebud: Difference between revisions

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:Also, are you planning on finishing some of the route maps for Platinum? I still haven't done any since we last talked on your page. I believe Routes 216, 217, 218, 220, 221, 223, 224, 226, and 230 all still need Platinum maps. --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 17:41, 11 August 2014 (UTC)
:Also, are you planning on finishing some of the route maps for Platinum? I still haven't done any since we last talked on your page. I believe Routes 216, 217, 218, 220, 221, 223, 224, 226, and 230 all still need Platinum maps. --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 17:41, 11 August 2014 (UTC)
::I've been out of town for the past few weeks, so I wasn't able to do them. I'll start with 216/217, but the other ones have ''water''. Is there an easier way besides waiting for the correct frame each time? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 18:44, 11 August 2014 (UTC)
::I've been out of town for the past few weeks, so I wasn't able to do them. I'll start with 216/217, but the other ones have ''water''. Is there an easier way besides waiting for the correct frame each time? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 18:44, 11 August 2014 (UTC)
:::Not that I have found.  Although DPPt water is way easier to time than HGSS, so give thanks for small favors. Not sure what I am gonna do with Unova water routes yet... --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 19:15, 11 August 2014 (UTC)
== Return and Frustration ==
In Generation III, they have three animations, depending on power. This doesn't happen in G2, not sure about G4 and G5 (or G6). IIRC, Return changes if friendship is =>92 and once again for =>201, while Frustration changes if it's <=200 and once again <=100. I'd do it myself, if I weren't busy with {{tt|PMD.|Not quite uploaded anything in a while, but I have bunch of animations sitting there and waiting to be uploaded; planning to upload it in a larger set}}. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 18:19, 20 August 2014 (UTC)
:I remember asking a staff member about that (can't remember who though) a long time ago when I was doing G3 animations and they said it was fine for now, but I remember thinking at the time that it should be included.  Will try to get them done this week. I assume just put them in their respective "In other generations" section? --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 00:31, 21 August 2014 (UTC)
::I guess that's where it goes, as it's Generation III. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:32, 21 August 2014 (UTC)
:::Turns out there are four animations for each - Frustration has 0-30, 31-99, 100-199, and 200+, while Return has 0-60, 61-91, 92-200, and 201+. You learn something every day I guess. --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 02:41, 22 August 2014 (UTC)
:::Considering this, what's your suggestion for file naming? --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 03:19, 22 August 2014 (UTC)
:::Never mind, I think I figured out the file names. However, I am at a loss as to how to put the animations on the move pages, the code isn't very friendly... --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 03:38, 22 August 2014 (UTC)
::::You could do it like Weather Ball or Secret Power, I guess? Some moves like {{m|Weather Ball}}, did things, but since it always happened... [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:35, 22 August 2014 (UTC)
== Weather ==
I think some of the weather (or at least Hail) had different animation in DP. You may want to doublecheck that. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 10:48, 25 December 2014 (UTC)