User talk:Jdthebud: Difference between revisions

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The truth is that I never got the camera view to a 2D view for those maps. I just took tile-by-tile screencaps from the raw game. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 15:41, 11 May 2014 (UTC)
The truth is that I never got the camera view to a 2D view for those maps. I just took tile-by-tile screencaps from the raw game. --[[User:Gabo 2oo|Gabo 2oo]] ([[User talk:Gabo 2oo|talk]]) 15:41, 11 May 2014 (UTC)
:yeah, I saw that on the Unova Route 1 talk page. Seems that it can't be forced with codes in g5 unlike g4. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 00:10, 12 May 2014 (UTC)
:yeah, I saw that on the Unova Route 1 talk page. Seems that it can't be forced with codes in g5 unlike g4. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 00:10, 12 May 2014 (UTC)
== Tanoby Key Image ==
[http://archives.bulbagarden.net/wiki/User_talk:PikaTepig999#Tanoby_Key_image#Tanoby_Key_image You had asked me about a tanoby key image.] I still have that image. If you need it I can send it to you by the Email-User function. You can reply to me on my talk page. →[[User:PikaTepig999|PikaTepig999]]<sub>''([[User talk:PikaTepig999|TALK]])''</sub><small>''([[bp:User:PikaTepig999|BP]])''</small> 17:15, 1 July 2014 (UTC) <!--Edit: ~~~~-->
:Sorry fot the (very very very) late reply! [http://img1.wikia.nocookie.net/__cb20140807063530/pokemon/images/7/77/Tanoby_Key.jpg Here] is the image you wanted. The Pokemon wiki allowed me to upload images even though i was new there. So, it was uploaded by me. Not stolen form there. --<span style="font-family:Tempas Sans ITC; color:blue" class="plainlinks">[http://archives.bulbagarden.net/wiki/User_talk:PikaTepig999?useskin=vector →PikaTe][http://bulbapedia.bulbagarden.net/wiki/User_talk:PikaTepig999?useskin=modern pig999★]</span> 06:44, 7 August 2014 (UTC)
::Okay, thanks.  However, do you have a PNG image of this? --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 07:07, 7 August 2014 (UTC)
:::No, but if you want, you can [http://www.zamzar.com/ convert it online]. --<span style="font-family:Tempas Sans ITC; color:blue" class="plainlinks">[http://archives.bulbagarden.net/wiki/User_talk:PikaTepig999?useskin=vector →PikaTe][http://bulbapedia.bulbagarden.net/wiki/User_talk:PikaTepig999?useskin=modern pig999★]</span> 10:17, 7 August 2014 (UTC)
::::Converting it wasn't the problem, jpgs in general are lower quality and have artifacts (as this one does).  I was able to get a clean image regardless and uploaded it. Compare what I uploaded to the jpg (might need to zoom in) and you will see what I mean. Thanks for your help. [[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 21:44, 7 August 2014 (UTC)
== Pong. ==
I've sent you an email about something I wanted to ask. {{unsigned|Eridanus}}
== Distortion World ==
Why do the different images have a different blue? I haven't been to the Distortion World in a few years, but it still seems odd. Also, what necessitated Giratina's image to be split from Cyrus's image? It looks like, at first glance, that they would fit together. Good work on the images though. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 15:08, 11 August 2014 (UTC)
:The "sky" beyond the clouds gets lighter as you go down a level.  It might be better to have a common background (like black) but that is why I did it that way.  As for the split, Giratina's area is actually a separate part of the map - when you step on the last tile on B7F, your "enter" that area, and the bottom tile in Giratina's area is cut off beyond that, as well as having a different color background and more rocks.
:Also, are you planning on finishing some of the route maps for Platinum? I still haven't done any since we last talked on your page. I believe Routes 216, 217, 218, 220, 221, 223, 224, 226, and 230 all still need Platinum maps. --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 17:41, 11 August 2014 (UTC)
::I've been out of town for the past few weeks, so I wasn't able to do them. I'll start with 216/217, but the other ones have ''water''. Is there an easier way besides waiting for the correct frame each time? --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 18:44, 11 August 2014 (UTC)
:::Not that I have found.  Although DPPt water is way easier to time than HGSS, so give thanks for small favors. Not sure what I am gonna do with Unova water routes yet... --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 19:15, 11 August 2014 (UTC)
== Return and Frustration ==
In Generation III, they have three animations, depending on power. This doesn't happen in G2, not sure about G4 and G5 (or G6). IIRC, Return changes if friendship is =>92 and once again for =>201, while Frustration changes if it's <=200 and once again <=100. I'd do it myself, if I weren't busy with {{tt|PMD.|Not quite uploaded anything in a while, but I have bunch of animations sitting there and waiting to be uploaded; planning to upload it in a larger set}}. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 18:19, 20 August 2014 (UTC)
:I remember asking a staff member about that (can't remember who though) a long time ago when I was doing G3 animations and they said it was fine for now, but I remember thinking at the time that it should be included.  Will try to get them done this week. I assume just put them in their respective "In other generations" section? --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 00:31, 21 August 2014 (UTC)
::I guess that's where it goes, as it's Generation III. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:32, 21 August 2014 (UTC)
:::Turns out there are four animations for each - Frustration has 0-30, 31-99, 100-199, and 200+, while Return has 0-60, 61-91, 92-200, and 201+. You learn something every day I guess. --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 02:41, 22 August 2014 (UTC)
:::Considering this, what's your suggestion for file naming? --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 03:19, 22 August 2014 (UTC)
:::Never mind, I think I figured out the file names. However, I am at a loss as to how to put the animations on the move pages, the code isn't very friendly... --[[User:Jdthebud|Jdthebud]] ([[User talk:Jdthebud|talk]]) 03:38, 22 August 2014 (UTC)
::::You could do it like Weather Ball or Secret Power, I guess? Some moves like {{m|Weather Ball}}, did things, but since it always happened... [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 08:35, 22 August 2014 (UTC)
== Weather ==
I think some of the weather (or at least Hail) had different animation in DP. You may want to doublecheck that. [[User:Eridanus|Eridanus]] ([[User talk:Eridanus|talk]]) 10:48, 25 December 2014 (UTC)