943
edits
mNo edit summary |
|||
Line 106: | Line 106: | ||
:The reason direct rips are preferred is because sprites might differ in color between even games of the same generation (witness {{p|Wartortle}}). Recolors tend to duplicate color schemes from another game in the same generation, which may lead to inaccurate coloration if done incorrectly. --[[User:Shiningpikablu252|Shiningpikablu252]] 15:54, 11 August 2009 (UTC) | :The reason direct rips are preferred is because sprites might differ in color between even games of the same generation (witness {{p|Wartortle}}). Recolors tend to duplicate color schemes from another game in the same generation, which may lead to inaccurate coloration if done incorrectly. --[[User:Shiningpikablu252|Shiningpikablu252]] 15:54, 11 August 2009 (UTC) | ||
::I see, that makes sense. My new plan would be to get a single frame from an Emerald sprite and use its colors to recolor the normal sprite. I suppose that would be accpetable? -- <font size="+1" face="Old English Text MT">[[User:Socob|<font color="black">Socob</font>]]</font> <sup><small>( [[User_talk:Socob|<font color="black">Talk</font>]] | [[Special:Contributions/Socob|<font color="black">Contribs</font>]] )</small></sup> 17:47, 11 August 2009 (UTC) |
edits